Tokyo Game Show 2025: The Biggest TGS Ever, But Was Bigger Really Better?

Tokyo Game Show 2025 made history as the largest TGS ever held, with record-breaking 4,159 booths, 250,000 attendees, and over 1,200 game announcements. Yet beneath the impressive scale lurked a fundamental question that defined the entire event: in an era where major gaming announcements happen year-round through digital showcases, can a traditional trade show still deliver the industry-shaking moments that gaming fans crave? The answer, based on industry reception and community sentiment, was decidedly mixed – impressive in scope but underwhelming in genuine surprises.

The show’s theme, “Unlimited, Neverending Playground,” felt particularly apt given how TGS 2025 represented both the endless expansion of gaming’s global reach and the sometimes exhausting nature of an industry constantly seeking the next big reveal. While the event successfully demonstrated gaming’s international growth and technological evolution, it also highlighted the challenge facing all major gaming conventions in the post-E3 era: how to generate genuine excitement when publishers control their own narrative through direct-to-consumer showcases.

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The cross-platform revolution takes center stage

The most significant trend emerging from TGS 2025 wasn’t any single game announcement – it was the dramatic acceleration of cross-platform publishing that fundamentally reshapes how we think about console exclusivity. Microsoft’s announcement of Forza Horizon 6 coming to Japan in 2026 represented more than just another racing game; it symbolized Xbox’s unprecedented commitment to breaking down platform barriers. The title will launch simultaneously on Xbox Series X|S, PC, and even PlayStation 5 with Game Pass availability, marking a strategic shift toward ecosystem-agnostic gaming.

This cross-platform revolution extended far beyond Microsoft. Sony’s return to TGS with a major State of Play showcase demonstrated their renewed commitment to the Japanese market, while traditional console exclusives increasingly appeared across multiple platforms. The old console wars narrative is dying, replaced by a new reality where publishers prioritize reach over exclusivity, and platforms compete on services rather than gatekeeping content.

The trend gained additional momentum from SEGA’s massive Yakuza Kiwami 3 & Dark Ties announcement, confirmed for February 2026 across PS5, PS4, Xbox Series X|S, Nintendo Switch 2, and PC. The inclusion of Nintendo Switch 2 in day-one announcements signals how even Japanese publishers are embracing comprehensive multi-platform strategies from launch rather than staggered releases.

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A celebration of gaming’s rich legacy and bold new ventures

TGS 2025 showcased an industry that knows how to honor its past while pushing forward. The Deus Ex Remastered announcement brought back memories of watching endless YouTube gameplay videos when I couldn’t afford a PS3, and Final Fantasy Tactics: The Ivalice Chronicles promises to introduce one of gaming’s greatest tactical RPGs to a new generation. These aren’t lazy cash grabs – they’re opportunities to experience masterpieces with modern polish.

The Yakuza Kiwami 3 & Dark Ties package exemplifies how remakes can expand rather than simply remaster. Including an entirely separate game starring Yoshitaka Mine with boxing-based combat mechanics shows genuine creative ambition. When Nioh 3 launches in February 2026, it’ll build on one of the most refined action RPG formulas in gaming, and there’s nothing wrong with that approach.

New IPs like SAROS and Crimson Desert demonstrated that publishers are still willing to take creative risks, even if the latter’s Witcher-like aesthetic doesn’t personally grab me right now. The visual quality across both established and new franchises was undeniably impressive, showing an industry at the peak of its technical capabilities.

Great visuals, Mixed excitement

Looking at the games I actually saw, there were definitely some standouts visually. SAROS looked phenomenal and reminded me why I need to finally play Returnal before this releases in March 2026. Crimson Desert was graphically stunning, though I’m honestly not feeling another Witcher-like experience right now – it’s going on the wishlist but probably not a day-one purchase.

Nioh 3 continues the series’ tradition of gorgeous visuals, but again, not something I’m compelled to buy immediately when it launches in February 2026. The Deus Ex Remastered announcement hit me with nostalgia – I watched so much gameplay footage on YouTube when I was younger since I didn’t have a PS3. It’s definitely something I might consider, but not a priority right now.

The Capcom showcase was actually one of the event’s highlights. The Monster Hunter Wilds collaboration with FF14 genuinely made me want to jump back into the game. Sometimes it’s these crossover announcements that generate the most excitement, even for games we already know about. Pragmata showed some new weapons and details, and while it didn’t blow me away, I’m still looking forward to it. Same with Onimusha: Way of The Swords – solid-looking cutscenes, but nothing that got my heart racing.

AI technology promises transformation, developers embrace innovation

Generative AI took center stage at TGS 2025, with industry surveys revealing that 30% of developers now integrate AI tools into their production pipelines. Rather than replacing creativity, these tools are empowering developers to iterate faster and explore ideas that might have been too resource-intensive before. The technology’s creative applications are still emerging, but the foundation for revolutionary gameplay experiences is being laid.

This technological advancement coincided with Japan positioning itself as a hub for cloud and portable gaming innovation. The ROG Xbox Ally handheld device, launching October 16, 2025, exemplifies the industry’s commitment to giving players more ways to enjoy their favorite games. Sony’s development of PlayStation Portal and emphasis on remote play capabilities shows how the entire industry is expanding accessibility rather than limiting it.

The Kojima factor: OD brings back P.T. vibes

One of the genuine highlights of Tokyo Game Show week came from Kojima Productions with OD: Knock. This game feels like P.T. being revived, and the graphics look phenomenal – exactly what you’d expect from Kojima. It represents the kind of unique creative vision that makes gaming special, proving that auteur developers still have a place in the modern industry.

Physint was also shown, though it was basically just concept art. I’ve heard this is going to be Kojima’s new tactical espionage game, but with a 2030 release window, there’s really nothing concrete here yet. Still, knowing Kojima is working on a spiritual successor to Metal Gear is enough to keep it on my radar.

Global expansion shows industry maturity and opportunity

Perhaps TGS 2025’s most exciting long-term development was Brazil’s historic debut with over 20 studios showcased through the Brazil Games Export Program. Representing a $3.3 billion market projected to reach $8.1 billion by 2030, Brazil’s presence demonstrated how gaming has evolved into a truly global medium where talent and innovation emerge from every corner of the world.

The Brazilian delegation, featuring studios like ARVORE Immersive Games and QUByte Interactive, showcased sophisticated VR experiences and cross-platform titles that competed directly with productions from established gaming regions. This represents genuine industry growth that will benefit players worldwide through increased diversity of experiences and perspectives.

This international expansion coincided with positive market news. Sony’s Hideaki Nishino announced that PlayStation 5 has become their most profitable console generation ever, generating $136 billion compared to PS4’s $107 billion. This success provides publishers with the financial stability to take creative risks and invest in new technologies.

The disappointing State of Play: Where were the big franchises?

The State of Play felt genuinely underwhelming, but not because there weren’t good games shown. The problem was that it didn’t include the games I personally care about most: Final Fantasy VII Remake Part 3, Resident Evil 9, and Kingdom Hearts 4. No new God of War game announcement, not even a God of War 1 Remake – just a damn God of War PS5 controller.

This highlights the challenge of managing expectations in modern gaming. When the franchises you’re most passionate about are absent, even a technically solid presentation feels like a letdown. Wolverine looks graphically amazing, but I’m not really into Marvel games. Maybe I’ll play it, maybe not – it could go on the wishlist.

The games that were shown – SAROS, Crimson Desert, Nioh 3 – are all quality titles that deserve attention. But when you’re hoping for updates on beloved franchises that have been radio silent, everything else feels secondary. That’s not the fault of the showcase itself, but rather the nature of anticipation in gaming.

Xbox showcase delivers some genuine surprises

While the State of Play felt genuinely underwhelming because it didn’t include the games I personally care about most (Final Fantasy VII Remake Part 3, Resident Evil 9, and Kingdom Hearts 4), the Xbox showcase actually delivered some titles that caught my attention. Here are the games that genuinely interested me from their presentation:

Gungrave Gore Blood Heat stood out as a complete remake of the 2022 original, built from the ground up in Unreal Engine 5. This isn’t just a remaster – it’s a full rebuild addressing the criticisms of the original G.O.R.E. With character design by Yasuhiro Nightow (the Trigun creator) and enhanced everything from combat to visuals, this could be the Gungrave game fans have been waiting for.

Fatal Frame 2 Remake looks like a proper horror experience coming in early 2026. The complete overhaul includes enhanced Camera Obscura mechanics, new focus and zoom filters, and a “Holding Hands with Mayu” feature that should deepen the emotional connection between the sisters. Japanese horror done right never goes out of style.

Ninja Gaiden 4 launches October 21, 2025 – incredibly soon! The collaboration between Team Ninja and PlatinumGames promises that signature brutal combat, but with accessibility options like Hero Mode for newcomers. The fact it’s Day One Game Pass makes it an easy pickup.

Project EvilBane caught my eye as a 4-player co-op action RPG with serious dark fantasy vibes. While I’m not really into co-op games and it’s not coming until 2026-2027, it stood out because it looks graphically impressive. The apocalyptic survivor theme and visual presentation make it worth keeping an eye on.

Mistfall Hunter rounds out my list as a third-person PvPvE extraction RPG set in a post-Ragnarok world. Again, I’m not typically drawn to co-op or PvP experiences, but the game’s visual quality caught my attention. It actually looks more like Elden Ring – the character design is particularly similar to the Wylder class in Elden Ring Nightreign – with its dark fantasy aesthetic and corrupted monster designs that are genuinely impressive from a graphical standpoint.

The Xbox showcase proved that sometimes the games that grab your attention aren’t the massive AAA sequels everyone expects, but the mid-tier projects that dare to try something different or execute familiar concepts really well.

Community reception reflects broader industry challenges

Community and media reception of TGS 2025 revealed how difficult it’s become to satisfy gaming audiences in an era of constant content. Xbox’s showcase, despite featuring 25+ announcements, received mixed reactions from dedicated communities. Some fans felt disappointed by the focus on upcoming rather than immediately available content, while others appreciated the transparency about future releases.

Nintendo’s complete absence from TGS 2025 was notable but understandable given their successful Nintendo Direct strategy. The company has proven that controlling your own narrative through dedicated showcases can be more effective than competing for attention at crowded events.

The varied reception wasn’t due to lack of announcements – TGS 2025 featured more reveals than most previous years. Instead, it reflected the challenge facing all entertainment in an era of endless content options. When audiences can access new gaming information daily through streams, social media, and digital showcases, traditional conventions must work harder to provide unique value.

Industry insights reveal healthy growth and adaptation

Beyond game announcements, TGS 2025’s industry discussions revealed a sector successfully navigating modern challenges. Live-service games continue evolving, with developers becoming more selective about which projects warrant ongoing support. This suggests the industry is maturing beyond the “everything must be live service” mentality that dominated recent years.

The mobile gaming landscape showed similar strategic thinking. Monster Hunter Outlanders from Capcom and TiMi Studio Group represents thoughtful expansion into mobile rather than desperate cash grabbing. Publishers are learning to adapt their premium experiences for different platforms while maintaining quality standards.

Technical infrastructure discussions emphasized cloud gaming’s steady growth, with realistic timelines rather than overhyped promises. The technology is advancing at a sustainable pace that will eventually benefit players without rushing half-baked solutions to market.

Final thoughts: Setting realistic expectations

If we exclude the State of Play, the games shown at TGS 2025 that genuinely interested me were mostly Capcom games – and even those had already been shown before with just some new details added. The Monster Hunter Wilds collaboration with FF14 was really the biggest highlight there, proving that sometimes the most exciting announcements come from unexpected crossovers.

The lack of substantial Square Enix reveals was disappointing given my hopes for major franchise updates, but that’s more about managing personal expectations than judging the event’s success. TGS 2025 delivered exactly what it promised: a comprehensive look at the current state of gaming rather than industry-shaking surprises.

I may approach next year’s TGS with more realistic expectations, viewing it as an opportunity to see interesting games rather than expecting major franchise reveals. The event succeeded as a celebration of gaming’s global reach and technical achievements, even if it didn’t deliver the specific content I was hoping for.

Looking ahead: evolution and opportunity

Tokyo Game Show 2025 succeeded as both a business event and cultural celebration while adapting to modern gaming’s realities. The event’s record-breaking scale reflected genuine industry growth and international expansion, with technical showcases that demonstrated gaming’s continued evolution.

The cross-platform revolution represents positive change that benefits players by expanding access to great games. International expansion through initiatives like Brazil Games demonstrates healthy industry maturation that will continue enriching gaming with diverse perspectives and experiences.

The mix of remakes, new IPs, and franchise continuations at TGS 2025 actually demonstrated a healthy industry approach – preserving beloved experiences for new audiences while creating fresh content. TGS 2025 felt like gaming at a crossroads: technically more impressive than ever, with developers confidently building on proven foundations while exploring new creative territories.

Tokyo Game Show 2025 will be remembered as the largest TGS in history, proving that traditional gaming events can still serve important functions in our digital age. The event successfully demonstrated gaming’s global reach, technological advancement, and creative diversity, even if individual experiences varied based on personal preferences and expectations.

For gaming enthusiasts, TGS 2025 offered a comprehensive celebration of the medium’s current achievements and future potential. The cross-platform revolution and international expansion represent genuinely exciting developments, while the variety of content types shows an industry confident enough to honor its past while building its future.

As TGS approaches its 30th anniversary in 2026, the themes that emerged in 2025 – technological innovation paired with creative confidence, global expansion enriching the medium, and impressive scale serving diverse audiences – suggest that traditional gaming events can maintain relevance by adapting their role rather than chasing impossible standards. The biggest TGS ever proved that success isn’t just about blockbuster reveals, but about celebrating gaming’s incredible diversity and continued growth.

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