Category: Special Events

  • Was Tokyo Game Show 2025 a Nothing Burger?

    Everyone’s calling Tokyo Game Show 2025 a disappointment, but after going through everything that was announced, I found myself asking: were there actually some hidden gems worth getting excited about? While the major showcases failed to deliver the blockbuster reveals we wanted, digging deeper revealed a solid lineup of games that deserve attention.

    Here are the titles from TGS 2025 that genuinely caught my interest and might make the event more worthwhile than people are giving it credit for.

    The Capcom showcase highlights

    Monster Hunter: Wilds x Final Fantasy XIV Collaboration

    This was genuinely the biggest highlight of the Capcom showcase. The crossover content between these two massive franchises actually made me want to jump back into FF14. Sometimes the most exciting announcements aren’t new games but unexpected collaborations that breathe fresh life into existing experiences.

    Pragmata (2026)

    Showed some new weapons and details, and I’m definitely going to play this. Still looking forward to it and it’s firmly on my must-play list. The Capcom showcase reinforced why this remains one of my most anticipated games.

    Onimusha: Way of The Swords (2026)

    Showed some new cutscenes and I’m definitely going to play this game. It still looks solid and is firmly on my must-play list. Everything from the Capcom showcase was amazing.

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    Other standout games

    SAROS (March 20, 2026)

    This game looks phenomenal and reminded me why I need to finally play Returnal before SAROS releases. The visual presentation during the showcase was impressive enough to put this firmly on my radar as a potential day-one purchase.

    OD: Knock (Kojima Productions)

    One of the genuine highlights of Tokyo Game Show week. This feels like P.T. being revived, and the graphics look phenomenal—exactly what you’d expect from Kojima. It’s the kind of creative vision that made TGS worth following.

    State of Play: Missing the mark

    Sony’s State of Play was the biggest letdown of TGS week for me personally. While they showcased some decent titles, they completely whiffed on the franchises I actually care about. Where was Final Fantasy VII Remake Part 3? Resident Evil 9? Kingdom Hearts 4? Instead of any major franchise announcements, we got a God of War controller reveal. A controller.

    Wolverine had some impressive visuals, but Marvel games aren’t really my thing. It might end up on my wishlist eventually, but it’s not moving the needle for me right now.

    Don’t get me wrong – games like SAROS, Crimson Desert, and Nioh 3 all look genuinely good and I’m interested in them. But when you’re sitting there hoping for news about beloved series that have been quiet for years, it’s hard to get as excited about new announcements as they probably deserve.

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    Xbox showcase surprises

    The Xbox showcase actually delivered several titles that stood out:

    Gungrave Gore Blood Heat

    A complete remake of the 2022 original, built from the ground up in Unreal Engine 5. This isn’t just a remaster—it’s a full rebuild addressing the criticisms of the original G.O.R.E. With character design by Yasuhiro Nightow (the Trigun creator), this could be the Gungrave game fans have been waiting for.

    Fatal Frame 2 Remake (Early 2026)

    A proper horror experience with enhanced Camera Obscura mechanics and a “Holding Hands with Mayu” feature. Japanese horror done right never goes out of style, and this looks like it could deliver genuine scares.

    Ninja Gaiden 4 (October 21, 2025)

    Launching incredibly soon! The collaboration between Team Ninja and PlatinumGames promises signature brutal combat with accessibility options. Being Day One Game Pass makes this an easy pickup.

    Project EvilBane and Mistfall Hunter

    While I’m not typically into co-op games, both caught my attention purely for their visual quality. EvilBane’s dark fantasy presentation looks graphically impressive, and Mistfall Hunter reminds me of Elden Ring—the character design is particularly similar to the Wylder class in Elden Ring Nightreign.

    The “maybe” pile still has potential

    Crimson Desert (March 19, 2026)

    Graphically stunning, though I’m not feeling another Witcher-like experience right now. Going on the wishlist but probably not a day-one purchase.

    Nioh 3 (February 6, 2026)

    Continues the series’ tradition of gorgeous visuals, but not something I’m compelled to buy immediately.

    Deus Ex Remastered (Early 2026)

    This is a remaster of the original Deus Ex, not Human Revolution. Since I never played the original Deus Ex, this could be interesting to check out. Something I might consider for the future.

    Wolverine

    Looks graphically amazing, but I’m not really into Marvel games. Could go on the wishlist.

    Resident Evil 9: The mystery deepens

    While TGS 2025 didn’t deliver the Leon Kennedy reveal that leakers had been promising, it did provide some intriguing new information for RE9 fans willing to dig deeper.

    The ELPIS Document Discovery The most significant find came from someone who managed to record the RE9 demo despite screen recording being prohibited. Hidden within the demo was a secret document containing heavily censored information, but players pieced together references to “ELPIS” – what appears to be a codename for a secret US government operation in Raccoon City’s ruins.

    This ties into previous hints from director Nakanishi’s Gamescom t-shirt, which featured newspaper headlines about Raccoon City and a special section dedicated to “Elpis.” The document suggests this operation may cover up the real motivation behind Raccoon City’s destruction and explains why the city lockdown has been extended until 2040. This could be the “hidden truth” Capcom has promised RE9 will reveal about the outbreak.

    What We Already Knew Most other TGS information was rehashing existing details: Grace Ashcroft as protagonist, February 27, 2026 release date, and the hotel investigation setting. The Nintendo Switch 2 demo was playable, and RE7/RE Village were confirmed for Switch 2 on the same release date.

    The Leon Situation Despite persistent leaks claiming Leon Kennedy would be revealed at TGS with pre-orders opening during Capcom’s September 28 panel, none of this materialized. Leon’s involvement remains unconfirmed despite all the speculation about timeline splits, vehicular gameplay, and his aged appearance.

    While TGS 2025 didn’t provide the major RE9 revelations many hoped for, the ELPIS document discovery suggests there are still secrets waiting to be uncovered – both in the demo and in the full game’s story.

    The verdict: Hidden gems in a disappointing package

    Was TGS 2025 a nothing burger? Not entirely, but it came pretty close. While the event failed to deliver the major franchise updates we wanted most, digging through everything revealed a surprisingly solid lineup of games worth attention—16 titles that caught my interest in various ways, from must-plays to graphical showcases.

    The real problem wasn’t that good games weren’t shown; it’s that none of them generated the kind of excitement that makes you clear your schedule or mark your calendar. SAROS, Ninja Gaiden 4, OD: Knock, and the Capcom showcase games are genuinely exciting, but they’re not Final Fantasy VII Remake Part 3 or Resident Evil 9 revelations. Even the RE9 ELPIS document discovery, while intriguing for lore hunters, doesn’t move the needle for mainstream excitement.

    Maybe our expectations for gaming showcases have become unrealistic in an era where publishers control their own narrative through digital events year-round. TGS 2025 delivered a solid B-tier lineup when we were hoping for A+ blockbusters, and there’s nothing wrong with that – it just means the event served a different purpose than we expected.

    The bottom line: Tokyo Game Show 2025 proved that sometimes the most interesting discoveries come from looking beyond the main stage announcements. While it wasn’t the industry-defining event we hoped for, it wasn’t the complete disappointment everyone’s calling it either. Sometimes that’s just how these things go in modern gaming.

  • Tokyo Game Show 2025: The Biggest TGS Ever, But Was Bigger Really Better?

    Tokyo Game Show 2025 made history as the largest TGS ever held, with record-breaking 4,159 booths, 250,000 attendees, and over 1,200 game announcements. Yet beneath the impressive scale lurked a fundamental question that defined the entire event: in an era where major gaming announcements happen year-round through digital showcases, can a traditional trade show still deliver the industry-shaking moments that gaming fans crave? The answer, based on industry reception and community sentiment, was decidedly mixed – impressive in scope but underwhelming in genuine surprises.

    The show’s theme, “Unlimited, Neverending Playground,” felt particularly apt given how TGS 2025 represented both the endless expansion of gaming’s global reach and the sometimes exhausting nature of an industry constantly seeking the next big reveal. While the event successfully demonstrated gaming’s international growth and technological evolution, it also highlighted the challenge facing all major gaming conventions in the post-E3 era: how to generate genuine excitement when publishers control their own narrative through direct-to-consumer showcases.

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    The cross-platform revolution takes center stage

    The most significant trend emerging from TGS 2025 wasn’t any single game announcement – it was the dramatic acceleration of cross-platform publishing that fundamentally reshapes how we think about console exclusivity. Microsoft’s announcement of Forza Horizon 6 coming to Japan in 2026 represented more than just another racing game; it symbolized Xbox’s unprecedented commitment to breaking down platform barriers. The title will launch simultaneously on Xbox Series X|S, PC, and even PlayStation 5 with Game Pass availability, marking a strategic shift toward ecosystem-agnostic gaming.

    This cross-platform revolution extended far beyond Microsoft. Sony’s return to TGS with a major State of Play showcase demonstrated their renewed commitment to the Japanese market, while traditional console exclusives increasingly appeared across multiple platforms. The old console wars narrative is dying, replaced by a new reality where publishers prioritize reach over exclusivity, and platforms compete on services rather than gatekeeping content.

    The trend gained additional momentum from SEGA’s massive Yakuza Kiwami 3 & Dark Ties announcement, confirmed for February 2026 across PS5, PS4, Xbox Series X|S, Nintendo Switch 2, and PC. The inclusion of Nintendo Switch 2 in day-one announcements signals how even Japanese publishers are embracing comprehensive multi-platform strategies from launch rather than staggered releases.

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    A celebration of gaming’s rich legacy and bold new ventures

    TGS 2025 showcased an industry that knows how to honor its past while pushing forward. The Deus Ex Remastered announcement brought back memories of watching endless YouTube gameplay videos when I couldn’t afford a PS3, and Final Fantasy Tactics: The Ivalice Chronicles promises to introduce one of gaming’s greatest tactical RPGs to a new generation. These aren’t lazy cash grabs – they’re opportunities to experience masterpieces with modern polish.

    The Yakuza Kiwami 3 & Dark Ties package exemplifies how remakes can expand rather than simply remaster. Including an entirely separate game starring Yoshitaka Mine with boxing-based combat mechanics shows genuine creative ambition. When Nioh 3 launches in February 2026, it’ll build on one of the most refined action RPG formulas in gaming, and there’s nothing wrong with that approach.

    New IPs like SAROS and Crimson Desert demonstrated that publishers are still willing to take creative risks, even if the latter’s Witcher-like aesthetic doesn’t personally grab me right now. The visual quality across both established and new franchises was undeniably impressive, showing an industry at the peak of its technical capabilities.

    Great visuals, Mixed excitement

    Looking at the games I actually saw, there were definitely some standouts visually. SAROS looked phenomenal and reminded me why I need to finally play Returnal before this releases in March 2026. Crimson Desert was graphically stunning, though I’m honestly not feeling another Witcher-like experience right now – it’s going on the wishlist but probably not a day-one purchase.

    Nioh 3 continues the series’ tradition of gorgeous visuals, but again, not something I’m compelled to buy immediately when it launches in February 2026. The Deus Ex Remastered announcement hit me with nostalgia – I watched so much gameplay footage on YouTube when I was younger since I didn’t have a PS3. It’s definitely something I might consider, but not a priority right now.

    The Capcom showcase was actually one of the event’s highlights. The Monster Hunter Wilds collaboration with FF14 genuinely made me want to jump back into the game. Sometimes it’s these crossover announcements that generate the most excitement, even for games we already know about. Pragmata showed some new weapons and details, and while it didn’t blow me away, I’m still looking forward to it. Same with Onimusha: Way of The Swords – solid-looking cutscenes, but nothing that got my heart racing.

    AI technology promises transformation, developers embrace innovation

    Generative AI took center stage at TGS 2025, with industry surveys revealing that 30% of developers now integrate AI tools into their production pipelines. Rather than replacing creativity, these tools are empowering developers to iterate faster and explore ideas that might have been too resource-intensive before. The technology’s creative applications are still emerging, but the foundation for revolutionary gameplay experiences is being laid.

    This technological advancement coincided with Japan positioning itself as a hub for cloud and portable gaming innovation. The ROG Xbox Ally handheld device, launching October 16, 2025, exemplifies the industry’s commitment to giving players more ways to enjoy their favorite games. Sony’s development of PlayStation Portal and emphasis on remote play capabilities shows how the entire industry is expanding accessibility rather than limiting it.

    The Kojima factor: OD brings back P.T. vibes

    One of the genuine highlights of Tokyo Game Show week came from Kojima Productions with OD: Knock. This game feels like P.T. being revived, and the graphics look phenomenal – exactly what you’d expect from Kojima. It represents the kind of unique creative vision that makes gaming special, proving that auteur developers still have a place in the modern industry.

    Physint was also shown, though it was basically just concept art. I’ve heard this is going to be Kojima’s new tactical espionage game, but with a 2030 release window, there’s really nothing concrete here yet. Still, knowing Kojima is working on a spiritual successor to Metal Gear is enough to keep it on my radar.

    Global expansion shows industry maturity and opportunity

    Perhaps TGS 2025’s most exciting long-term development was Brazil’s historic debut with over 20 studios showcased through the Brazil Games Export Program. Representing a $3.3 billion market projected to reach $8.1 billion by 2030, Brazil’s presence demonstrated how gaming has evolved into a truly global medium where talent and innovation emerge from every corner of the world.

    The Brazilian delegation, featuring studios like ARVORE Immersive Games and QUByte Interactive, showcased sophisticated VR experiences and cross-platform titles that competed directly with productions from established gaming regions. This represents genuine industry growth that will benefit players worldwide through increased diversity of experiences and perspectives.

    This international expansion coincided with positive market news. Sony’s Hideaki Nishino announced that PlayStation 5 has become their most profitable console generation ever, generating $136 billion compared to PS4’s $107 billion. This success provides publishers with the financial stability to take creative risks and invest in new technologies.

    The disappointing State of Play: Where were the big franchises?

    The State of Play felt genuinely underwhelming, but not because there weren’t good games shown. The problem was that it didn’t include the games I personally care about most: Final Fantasy VII Remake Part 3, Resident Evil 9, and Kingdom Hearts 4. No new God of War game announcement, not even a God of War 1 Remake – just a damn God of War PS5 controller.

    This highlights the challenge of managing expectations in modern gaming. When the franchises you’re most passionate about are absent, even a technically solid presentation feels like a letdown. Wolverine looks graphically amazing, but I’m not really into Marvel games. Maybe I’ll play it, maybe not – it could go on the wishlist.

    The games that were shown – SAROS, Crimson Desert, Nioh 3 – are all quality titles that deserve attention. But when you’re hoping for updates on beloved franchises that have been radio silent, everything else feels secondary. That’s not the fault of the showcase itself, but rather the nature of anticipation in gaming.

    Xbox showcase delivers some genuine surprises

    While the State of Play felt genuinely underwhelming because it didn’t include the games I personally care about most (Final Fantasy VII Remake Part 3, Resident Evil 9, and Kingdom Hearts 4), the Xbox showcase actually delivered some titles that caught my attention. Here are the games that genuinely interested me from their presentation:

    Gungrave Gore Blood Heat stood out as a complete remake of the 2022 original, built from the ground up in Unreal Engine 5. This isn’t just a remaster – it’s a full rebuild addressing the criticisms of the original G.O.R.E. With character design by Yasuhiro Nightow (the Trigun creator) and enhanced everything from combat to visuals, this could be the Gungrave game fans have been waiting for.

    Fatal Frame 2 Remake looks like a proper horror experience coming in early 2026. The complete overhaul includes enhanced Camera Obscura mechanics, new focus and zoom filters, and a “Holding Hands with Mayu” feature that should deepen the emotional connection between the sisters. Japanese horror done right never goes out of style.

    Ninja Gaiden 4 launches October 21, 2025 – incredibly soon! The collaboration between Team Ninja and PlatinumGames promises that signature brutal combat, but with accessibility options like Hero Mode for newcomers. The fact it’s Day One Game Pass makes it an easy pickup.

    Project EvilBane caught my eye as a 4-player co-op action RPG with serious dark fantasy vibes. While I’m not really into co-op games and it’s not coming until 2026-2027, it stood out because it looks graphically impressive. The apocalyptic survivor theme and visual presentation make it worth keeping an eye on.

    Mistfall Hunter rounds out my list as a third-person PvPvE extraction RPG set in a post-Ragnarok world. Again, I’m not typically drawn to co-op or PvP experiences, but the game’s visual quality caught my attention. It actually looks more like Elden Ring – the character design is particularly similar to the Wylder class in Elden Ring Nightreign – with its dark fantasy aesthetic and corrupted monster designs that are genuinely impressive from a graphical standpoint.

    The Xbox showcase proved that sometimes the games that grab your attention aren’t the massive AAA sequels everyone expects, but the mid-tier projects that dare to try something different or execute familiar concepts really well.

    Community reception reflects broader industry challenges

    Community and media reception of TGS 2025 revealed how difficult it’s become to satisfy gaming audiences in an era of constant content. Xbox’s showcase, despite featuring 25+ announcements, received mixed reactions from dedicated communities. Some fans felt disappointed by the focus on upcoming rather than immediately available content, while others appreciated the transparency about future releases.

    Nintendo’s complete absence from TGS 2025 was notable but understandable given their successful Nintendo Direct strategy. The company has proven that controlling your own narrative through dedicated showcases can be more effective than competing for attention at crowded events.

    The varied reception wasn’t due to lack of announcements – TGS 2025 featured more reveals than most previous years. Instead, it reflected the challenge facing all entertainment in an era of endless content options. When audiences can access new gaming information daily through streams, social media, and digital showcases, traditional conventions must work harder to provide unique value.

    Industry insights reveal healthy growth and adaptation

    Beyond game announcements, TGS 2025’s industry discussions revealed a sector successfully navigating modern challenges. Live-service games continue evolving, with developers becoming more selective about which projects warrant ongoing support. This suggests the industry is maturing beyond the “everything must be live service” mentality that dominated recent years.

    The mobile gaming landscape showed similar strategic thinking. Monster Hunter Outlanders from Capcom and TiMi Studio Group represents thoughtful expansion into mobile rather than desperate cash grabbing. Publishers are learning to adapt their premium experiences for different platforms while maintaining quality standards.

    Technical infrastructure discussions emphasized cloud gaming’s steady growth, with realistic timelines rather than overhyped promises. The technology is advancing at a sustainable pace that will eventually benefit players without rushing half-baked solutions to market.

    Final thoughts: Setting realistic expectations

    If we exclude the State of Play, the games shown at TGS 2025 that genuinely interested me were mostly Capcom games – and even those had already been shown before with just some new details added. The Monster Hunter Wilds collaboration with FF14 was really the biggest highlight there, proving that sometimes the most exciting announcements come from unexpected crossovers.

    The lack of substantial Square Enix reveals was disappointing given my hopes for major franchise updates, but that’s more about managing personal expectations than judging the event’s success. TGS 2025 delivered exactly what it promised: a comprehensive look at the current state of gaming rather than industry-shaking surprises.

    I may approach next year’s TGS with more realistic expectations, viewing it as an opportunity to see interesting games rather than expecting major franchise reveals. The event succeeded as a celebration of gaming’s global reach and technical achievements, even if it didn’t deliver the specific content I was hoping for.

    Looking ahead: evolution and opportunity

    Tokyo Game Show 2025 succeeded as both a business event and cultural celebration while adapting to modern gaming’s realities. The event’s record-breaking scale reflected genuine industry growth and international expansion, with technical showcases that demonstrated gaming’s continued evolution.

    The cross-platform revolution represents positive change that benefits players by expanding access to great games. International expansion through initiatives like Brazil Games demonstrates healthy industry maturation that will continue enriching gaming with diverse perspectives and experiences.

    The mix of remakes, new IPs, and franchise continuations at TGS 2025 actually demonstrated a healthy industry approach – preserving beloved experiences for new audiences while creating fresh content. TGS 2025 felt like gaming at a crossroads: technically more impressive than ever, with developers confidently building on proven foundations while exploring new creative territories.

    Tokyo Game Show 2025 will be remembered as the largest TGS in history, proving that traditional gaming events can still serve important functions in our digital age. The event successfully demonstrated gaming’s global reach, technological advancement, and creative diversity, even if individual experiences varied based on personal preferences and expectations.

    For gaming enthusiasts, TGS 2025 offered a comprehensive celebration of the medium’s current achievements and future potential. The cross-platform revolution and international expansion represent genuinely exciting developments, while the variety of content types shows an industry confident enough to honor its past while building its future.

    As TGS approaches its 30th anniversary in 2026, the themes that emerged in 2025 – technological innovation paired with creative confidence, global expansion enriching the medium, and impressive scale serving diverse audiences – suggest that traditional gaming events can maintain relevance by adapting their role rather than chasing impossible standards. The biggest TGS ever proved that success isn’t just about blockbuster reveals, but about celebrating gaming’s incredible diversity and continued growth.