The Sephiroth who confronts Cloud at the Edge of Creation is officially categorized as “Unknown” in Square Enix’s FF7 Remake Ultimania guide – explicitly distinct from hallucinations, memories, or Jenova-controlled clones. This designation, combined with a deliberate Japanese pronoun shift noted by developers, confirms that something fundamentally different is happening with this version of Sephiroth. However, the developers have intentionally left his exact nature mysterious, fueling one of the Remake trilogy’s most debated questions.
For FF7 veterans, the key revelation is this: the Remake trilogy operates on a confirmed multiverse structure where Sephiroth exists as a transcendent being capable of influencing multiple worlds simultaneously. Whether this represents time travel, Lifestream manipulation, or something else entirely remains deliberately ambiguous – but the Edge of Creation Sephiroth appears central to understanding whatever Sephiroth’s master plan truly is.
What happens at the Edge of Creation in Remake
The Edge of Creation appears at the conclusion of Chapter 18 (“Destiny’s Crossroads”) after the party defeats the Whisper Harbinger in the Singularity. During Cloud’s subsequent battle with Sephiroth, he’s transported alone to this location – it is a barren wasteland against a starry void. Co-director Motomu Toriyama confirmed in the Material Ultimania Plus that this is “the edge of space and time where time stands still; if time were to resume, the world would end in seven seconds.”
The complete canonical dialogue reveals Sephiroth’s unusual tone and request:
Sephiroth catches Cloud as he falls: “Careful now. That which lies ahead… does not yet exist.” He then offers what sounds almost like protection: “Our world will become a part of it… one day. But I… will not end. Nor will I have you end.” Then comes the pivotal ask: “The edge of creation. Cloud, lend me your strength. Let us defy destiny… together!”
Cloud refuses and attacks. After a brief swordfight where Sephiroth clearly holds back (notably fighting right-handed despite being left-handed), he delivers the cryptic closing line: “Seven seconds till the end. Time enough for you. Perhaps. But what will you do with it? Let’s see.” He then vanishes, leaving only a black feather.
The in-game quest menu explicitly describes this as “a vision of the planet seven seconds before its demise” – though what demise and which timeline remain deliberately unclear.
The official “Unknown” designation changes everything
The FF7 Remake Ultimania categorizes every Sephiroth appearance into four types: Illusion (only Cloud sees him), Black-Robed Man (physical clones like Marco), Flashback/Recollection (memories), and crucially, “Unknown” (marked with “?”) for every appearance from the point he invites the party to breach fate’s wall onward. This official designation confirms the Edge of Creation Sephiroth is canonically distinct from the illusory Sephiroth tormenting Cloud throughout Midgar.
The Ultimania also highlights a linguistic detail that Japanese players noticed immediately: at the Edge of Creation, Sephiroth uses the pronoun “ore” (俺) rather than his usual “watashi” (私). This matters enormously for understanding his character. In the original FF7 and Crisis Core, Sephiroth only used “ore” before the Nibelheim incident – before learning his origins and losing his sanity. After his fall, he exclusively used the more formal, detached “watashi.” The Edge of Creation Sephiroth’s pronoun choice suggests either a return to his pre-madness self or an entirely different version of the character.
The community coined the terms “Oreroth” (Edge of Creation Sephiroth) and “Watashiroth” (the antagonistic Sephiroth) to distinguish them. While these are fan terms, the underlying linguistic distinction comes directly from official materials.
Major fan theories with varying evidence levels
The “Advent Children Sephiroth” theory holds moderate-to-strong evidence. Proponents argue the Edge of Creation Sephiroth specifically has literally lived through the original FF7 timeline and Advent Children, then returned with that knowledge. Supporting evidence includes: Advent Children callbacks throughout Remake suggesting someone has future knowledge (such as “The Promised Land” theme playing during Chapter 2, though that’s an Illusion-type Sephiroth appearance); the Ultimania confirming the three Whisper bosses mirror Kadaj, Loz, and Yazoo’s fighting styles from Advent Children; the Edge of Creation battle itself featuring visual callbacks to the Cloud vs. Sephiroth finale from that film; and Sephiroth’s Advent Children line “I will never be a memory” seeming literalized by his persistence across timelines. The novel “On the Way to a Smile” also established Sephiroth cannot fully merge with the Lifestream while Cloud lives—potentially explaining why he’d manipulate timelines to change that outcome. The theory specifically applies this evidence to the “Unknown” Edge of Creation Sephiroth rather than the standard antagonistic Sephiroth appearances throughout Midgar.
The “Multiple Sephiroths” theory gained significant traction with Rebirth’s confirmation that Sephiroth exists simultaneously across multiple realities. The question isn’t whether multiple Sephiroths exist – that’s confirmed – but whether “Oreroth” represents a categorically different entity or simply one aspect of the transcendent Sephiroth’s multidimensional existence.
The “Good Sephiroth” or redemption theory remains highly contested. Evidence includes his “ore” pronoun usage suggesting sanity, his request for partnership rather than servitude, and the fact that he saves Cloud from falling off the Edge of Creation. Counter-arguments note that antagonistic Sephiroth still manipulates and murders throughout both games, and the “partnership” offer could simply be sophisticated manipulation. Ever Crisis’s sympathetic portrayal of young Sephiroth adds fuel to this debate without resolving it.
Rebirth expands the multiverse and Sephiroth’s transcendence
In Rebirth’s finale, Cloud and Zack fought Sephiroth together in a place that appears similar if not the same Edge of Creation. Director Tetsuya Nomura confirmed in the Rebirth Ultimania that when Cloud, Zack, and the party fight Sephiroth in different locations across different worlds, they are fighting the same Sephiroth. As a “transcendent being,” he can influence multiple realities simultaneously – damage dealt in one world affects him in others.
Rebirth introduces crucial new dialogue expanding Sephiroth’s goals beyond planetary conquest to multiversal domination. He now speaks of “the reunion of worlds” and a “homecoming” where dying realities return their energy to a multiversal Lifestream he intends to absorb. Key dialogue includes: “When the boundaries of fate are breached, new worlds are born” and “The planet encompasses a multitude of worlds, ever unfolding. Some quickly perish… while others endure. Yet even the most resilient worlds are doomed to fade.”
Rebirth confirms at least five distinct timelines (tracked by different breeds of the Stamp mascot dog), with all alternate timelines except the “main” Beagle universe showing a massive rift in the sky indicating imminent collapse. Critically, at Rebirth’s conclusion, Cloud alone can see this sky scar in the main timeline – suggesting he now exists partially across multiple realities.
Developer commentary reveals intentional mystery
The creative team has been carefully calculated about what they confirm versus leave ambiguous. Producer Yoshinori Kitase described wanting “the starry sky that represents the overall themes of FFVII” for the Edge of Creation confrontation. Scenario writer Kazushige Nojima confirmed he writes scenarios following “the general flow of the original story but with the assumption that the way things are presented or how events occur might be slightly different.”
Nomura’s most revealing statement about the Remake project’s philosophy came from the Rebirth Ultimania: “Aside from the original FF7, there are many spinoffs like the Compilation games and novels, and there are discrepancies between them… Additionally, he thinks that there is also another different version of FF7 inside the hearts of each and every player. The Remake Project began with the goal of bringing those innumerable versions of Final Fantasy VII together.“
This suggests the multiverse isn’t just plot device but metatextual – the different timelines may represent different versions of FF7 itself (original, Compilation, player memories) being unified.
Regarding ambiguity, Nomura stated: “The other reason is my true intentions behind adding ‘Remake’ to the title, but unfortunately I can’t explain that quite yet. Maybe I can talk about it in a few years.” And on Rebirth’s subtitle “No Promises Await at Journey’s End,” he explained his intention as “the conclusion is not the slightest bit decided.”
Community consensus versus contested interpretations
Areas where the community largely agrees:
The Edge of Creation Sephiroth IS different from other appearances – the Ultimania’s “???” designation and pronoun shift provide official backing. Sephiroth possesses foreknowledge of the original FF7 timeline, evidenced by his behavior and the Whispers’ existence as timeline enforcers. Multiple timelines exist (massively confirmed by Rebirth), and Sephiroth transcends dimensional boundaries.
Actively contested interpretations include whether “Oreroth” and “Watashiroth” represent genuinely distinct entities with different goals or one consciousness playing different roles; whether Remake is a sequel, reboot, or parallel timeline to the original; the exact nature of the Edge of Creation space – afterlife, space between worlds, or something else; and whether Sephiroth’s “defy destiny together” offer represents genuine cooperation or manipulation.
Conclusions
For FF7 veterans, the essential framework is this: the Remake trilogy operates on a confirmed multiverse where the original FF7’s events constitute one timeline among many. Sephiroth exists as a transcendent entity with foreknowledge of these events, seeking to manipulate outcomes across all realities. The Edge of Creation represents a space outside normal time where this transcendent Sephiroth – distinguished from his other manifestations by official sources – pursues goals that may or may not align with “standard” Sephiroth’s antagonism.
What we can state as canonical: Sephiroth is categorized as “Unknown” at the Edge of Creation; he uses different pronouns there; he transcends worlds; multiple timelines exist. What remains speculation: whether he’s from Advent Children’s future, whether he’s genuinely reformed versus manipulating, and what exactly he wants Cloud’s help with. Part 3 will presumably resolve these questions – but the developers have been clear that ambiguity is intentional, making definitive statements about Sephiroth’s nature premature.
Sephiroth wants to merge all worlds into one reality under his control
We have evidence that merging is happening. We see Cloud witness it. We know it’s traumatic. But the specific mechanics of what happens to everything within those worlds? That’s where things get speculative.
Let’s explore the different theories.
What We Actually Know
Before diving into theories, let’s establish what we can say with certainty based on what we see in Rebirth:
Cloud witnesses worlds merging through a Lifestream portal. What accompanies this merging? Screams. Violence. Suffering. It’s clearly traumatic and painful.
The merging process generates immense suffering. Sephiroth describes it at the Forgotten Capital: “A confluence of worlds and emotions. Loss, chief among them.”
People are affected. The screams Cloud hears indicate that conscious beings within those worlds experience something during the merging process.
It’s not peaceful. Whatever happens, it’s not a gentle blending or harmonious integration. It’s violent.
That’s what we know for certain. Everything beyond this is interpretation and theory.
Theory #1: Total Erasure
The Concept:
When worlds merge, everything within them – people, consciousness, memories, experiences – is completely erased. The spiritual energy returns to the Lifestream, but the individual forms, identities, and distinct existences cease to be.
Think of it like ice cubes melting back into water. The ice cubes were temporarily distinct forms, but once they melt, they’re just water again. The individual shapes are gone. You can’t get those specific ice cubes back.
How It Would Work:
The Lifestream created these worlds by materializing consciousness into distinct realities. When worlds merge, the Lifestream reclaims that energy, dissolving the materialized forms back into raw spiritual energy.
Everyone and everything in those worlds returns to the collective consciousness of the Lifestream – not as individuals, but as energy. Their memories, experiences, and identities dissipate and become part of the general flow.
Evidence Supporting This Theory:
Sephiroth’s “homecoming” language: When describing how worlds fade, he says: “It is not death but a homecoming that awaits them. In the planet’s embrace, all life is as one.”
“All life is as one” suggests individual distinctness is lost. Not “all lives continue” or “all beings persist” – but everything becomes unified, merged into oneness.
The violence and screams: If merging were transformation or continuation in some form, why the terror and suffering? The screams suggest people are experiencing something catastrophic – like their very existence being dissolved.
Simplicity and stakes: Total erasure is clean, straightforward, and raises the stakes to maximum. If worlds merging means complete annihilation of everything within them, the threat is absolute. There’s no ambiguity, no “maybe it’s not so bad.”
Narrative weight: The story treats world merging as an existential threat. If people just transform or continue existing in some other form, it undercuts the gravity of what Sephiroth is trying to do.
Why This Theory Makes Sense:
It’s the simplest explanation. It aligns with how the Lifestream works (energy flows, materializes, returns). It explains the suffering (beings experiencing dissolution). It maximizes the stakes (complete annihilation vs. survival).
Theory #2: Transformation/Integration
The Concept:
When worlds merge, people don’t cease to exist – they transform or integrate into the unified reality. Consciousness persists but in a different form or state.
Maybe multiple versions of the same person merge into one being with combined memories. Maybe everyone continues existing but in a transformed state. Maybe consciousness integrates into the Lifestream but retains some form of individuality.
How It Would Work:
The Lifestream doesn’t erase what it reclaims – it transforms it. When worlds merge, the spiritual energy reorganizes rather than dissolves. People might:
Merge with their alternate selves (all Clouds become one Cloud with combined experiences)
Continue existing in the unified world but changed somehow
Become part of the Lifestream while retaining individual consciousness
Transform into a new form of existence we haven’t seen yet
Potential Evidence:
Omni-Aerith exists: We know there’s an Aerith within the Lifestream who can intervene across worlds and take control of other Aeriths. This suggests consciousness can exist within the Lifestream while retaining individual identity.
The Lifestream preserves memory: The Lifestream contains “all the knowledge of all the creatures that ever lived on it.” If memory is preserved, maybe individual consciousness is too?
“Homecoming” could mean reunion: When Sephiroth says “all life is as one,” maybe he means unified but not erased – like many becoming one without losing their essence?
Why This Theory Has Problems:
It’s more complicated and introduces questions: How do multiple versions merge? What form does transformed consciousness take? Why the screams and suffering if they’re just transforming?
The transformation theory requires more assumptions and doesn’t explain the violence and terror as well as total erasure does.
Theory #3: Selective Erasure
The Concept:
Maybe it’s not all-or-nothing. Maybe what happens depends on the person, their connection to the Lifestream, their spiritual strength, or other factors.
Some people might be erased. Others might persist. Some might transform. The outcome could vary based on individual circumstances.
How It Would Work:
Strong-willed individuals or those with special abilities (like Cloud, Aerith, Sephiroth) might survive merging
“Normal” people without special connection might be erased
Connection to the Lifestream might determine who persists
Consciousness might be selectively preserved based on some criteria we don’t understand yet
Why This Theory Exists:
We see certain characters (Cloud, Sephiroth, Aerith) operating across multiple worlds or perceiving things across realities. Maybe there’s something special about them that would let them survive world merging when others wouldn’t?
Why This Theory Is Problematic:
It’s the most complicated theory with the most assumptions. It requires:
Unexplained criteria for who survives
Different rules for different people
No clear evidence supporting the selective mechanism
More narrative complexity without clear purpose
There’s no evidence in Rebirth that merging affects different people differently.
Theory #4: Context-Dependent Outcomes
The Concept:
Maybe what happens depends on how the worlds merge. Natural fading vs. forced merging. Merging with the main world vs. merging with another divergent world. Different methods, different results.
How It Would Work:
Natural fading (worlds returning to Lifestream on their own) = peaceful dissolution
Sephiroth describes some worlds fading naturally as a “homecoming,” which sounds peaceful. But Cloud witnesses violent merging with screams. Maybe both happen but under different circumstances?
Why This Theory Is Speculative:
We don’t have enough evidence to distinguish between different types of merging or different outcomes based on context. It’s possible, but purely theoretical.
My Take: Total Erasure Makes the Most Sense
Full disclosure: This is my personal interpretation, not confirmed canon. But here’s why I lean toward the total erasure theory:
It’s the Simplest
The Lifestream creates worlds by materializing consciousness. The Lifestream reclaims worlds by dissolving them back. Simple cycle: energy flows out, energy flows back. No complicated transformation mechanics needed.
It Explains the Violence
If merging meant transformation or continuation, why the screams? Why the suffering? Total erasure – experiencing your existence being dissolved – explains the terror perfectly.
It Maximizes the Stakes
If world merging means complete annihilation, then Sephiroth’s plan is as threatening as it can possibly be. There’s no “well maybe it’s not so bad” or “maybe people survive somehow.” It’s absolute.
The story treats world merging as an existential threat. Total erasure delivers on that threat level.
It Aligns with Sephiroth’s Language
“All life is as one” sounds like individual distinctness being lost. Not preserved, not transformed – merged into undifferentiated unity. That’s erasure with spiritual language.
It Makes Narrative Sense
Part 3 needs maximum stakes. “Stop Sephiroth or everyone in all these worlds ceases to exist” is about as high as stakes can go. Anything less undermines the urgency.
It’s Thematically Consistent
The whole story is about fighting for the right to exist as individuals with agency. Sephiroth wants to collapse all possibilities into one reality under his control. Total erasure of alternative worlds fits that theme perfectly.
What We Still Don’t Know
Regardless of which theory is correct, major questions remain:
What happens to multiple versions of the same person?
If Zack’s world merges with Cloud’s world, what happens when there are two Zacks? Do they both get erased? Does one survive? Do they merge into one Zack?
What role does consciousness play?
Does being conscious vs. unconscious matter? Does awareness affect the outcome? Is there a difference between awake Aerith and unconscious Aerith when worlds merge?
Can merging be selective?
Could someone with power over the Lifestream (like Aerith or Sephiroth) protect certain people during merging? Or is it an all-or-nothing process?
Is there a difference between worlds merging together vs. worlds merging into the main world?
Does the “destination” matter? Is merging into the Beagle timeline different from two divergent worlds merging with each other?
What actually happens to spiritual energy?
If consciousness is erased, does that energy truly disappear or just lose individual form? Is there a difference between “erased” and “returned to Lifestream as undifferentiated energy”?
Why This Matters for Part 3
Understanding what happens when worlds merge determines what the party is actually fighting for:
If it’s total erasure: They’re fighting to prevent the complete annihilation of countless people across multiple worlds. The stakes are absolute survival.
If it’s transformation: They’re fighting to prevent forced transformation/integration. The stakes are about preserving current forms of existence.
If it’s selective: They’re fighting to protect those who can’t survive merging on their own. The stakes are about who gets to continue existing.
If it’s context-dependent: They’re fighting to prevent violent forced merging vs. natural fading. The stakes are about method rather than outcome.
Each interpretation changes what victory and defeat mean.
The Uncertainty Is Intentional
The game doesn’t spell out exactly what happens during world merging. The ambiguity serves the narrative:
It maintains mystery. Part 3 can reveal the truth as a major plot point.
It preserves tension. Not knowing exactly what’s at stake keeps us uncertain and worried.
It allows interpretation. Different players can have different theories about what they’re trying to prevent.
It makes the screams more haunting. We hear the suffering without fully understanding what’s being suffered.
Part 3 will presumably answer these questions definitively. Until then, we theorize based on the evidence we have.
The Evidence Is Ambiguous
Here’s the honest truth: the evidence supports multiple interpretations.
The screams could mean erasure OR transformation OR something else entirely.
“All life is as one” could mean loss of individual existence OR unified consciousness OR spiritual reunion.
The violence could indicate annihilation OR traumatic transformation OR forced integration.
We’re all working with the same fragments of information and drawing different conclusions based on what makes sense to us narratively, thematically, and mechanically.
Why I Still Lean Toward Total Erasure
Despite the ambiguity, I keep coming back to total erasure because:
Occam’s Razor: Simplest explanation is usually correct
Maximum stakes: Highest possible threat level
Narrative weight: The story treats it as ultimate threat
Thematic consistency: Fits the themes of control vs. freedom, singular vs. multiple
Explanatory power: Best explains the violence and suffering
But I fully acknowledge this is interpretation, not fact. Part 3 could reveal something completely different.
Your Interpretation Matters
This isn’t a situation where there’s a “correct” answer we’re all trying to find. Until Part 3 reveals the truth, these are all theories based on incomplete information.
Maybe you find transformation more compelling. Maybe selective erasure makes more sense to you. Maybe you have a completely different theory.
The important thing is engaging with the evidence and thinking through the implications. What happens when worlds merge changes what the entire story means.
Want More Analysis?
This article focused on what happens during world merging. For related topics:
TL;DR: We don’t know definitively what happens when worlds merge. Theory #1: Total erasure – everything dissolved back into Lifestream energy. Theory #2: Transformation/integration – consciousness persists in different form. Theory #3: Selective erasure – some survive, others don’t. Theory #4: Context-dependent – outcome varies by circumstances. Evidence is ambiguous and supports multiple interpretations. I lean toward total erasure (simplest, highest stakes, explains violence best), but Part 3 will reveal the truth.
Sephiroth wants to merge all worlds into one reality under his control
Part of his strategy involves eliminating all versions of Aerith and the White Materia across worlds
There’s a world that doesn’t appear when Sephiroth shows Cloud the multiverse
Now let’s talk about why that last point matters so much: the third White Materia.
Counting the White Materias
To understand why the third White Materia is such a big deal, we need to account for all of them.
White Materia #1: Main World (Emptied)
In the main world (the Beagle timeline where Cloud’s journey takes place), the White Materia was emptied and cleared. Presumably, this happened because of the Whispers – Fate’s enforcers drained it of its power.
Aerith gives this empty White Materia to Cloud. It no longer contains the ability to cast Holy. It’s just an empty vessel.
White Materia #2: Dream Date World (Active)
In the Dream Date world – the emotional reality Aerith created from her longing for connection – there’s an active White Materia with its power intact.
During the dream date sequence, Cloud receives this active White Materia from Aerith. This is the functional one. This is the one that can actually cast Holy.
Cloud then takes this active White Materia back to the main world and exchanges it with the empty one – giving the main world Aerith the active White Materia from the Dream Date world.
White Materia #3: Hidden Terrier World (Active)
In the Terrier world where Aerith and Cloud are unconscious inside the house – the world that doesn’t appear when Sephiroth shows Cloud the multiverse – there’s a third White Materia, and it’s active.
The only White Materia that was emptied was the one in the main world (presumably by the Whispers). This one retains its power.
What makes this White Materia so critical is that Sephiroth doesn’t know this world exists, which means he doesn’t know this White Materia exists.
Why Eliminating White Materias Matters to Sephiroth
To understand why having a hidden White Materia is such a problem for Sephiroth, we need to understand what the White Materia does and why he fears it.
The Original Game Context
In the original Final Fantasy VII, Aerith’s prayer using the White Materia to cast Holy was what ultimately enabled the planet to stop Meteor. Here’s what happened:
Aerith cast Holy using the White Materia
Sephiroth blocked Holy from activating
After Sephiroth’s defeat, Holy was released – but too late to stop Meteor alone
The Lifestream itself had to emerge and combine with Holy to stop the threat
Holy is a powerful magic that can be cast through the White Materia by someone with Cetra abilities. In the original game, it was the key to stopping Sephiroth’s plan with Meteor.
Sephiroth’s Strategy Across Worlds
Now, in a multiverse where countless worlds exist, that means:
Multiple Aeriths exist (all with Cetra abilities)
Multiple White Materias potentially exist
Multiple chances for Holy to be cast against him
Sephiroth’s plan to merge all worlds into one reality requires eliminating this threat before the final unification. If even one Aerith survives with an active White Materia in the merged world, she could cast Holy and threaten his godhood.
That’s why eliminating Aeriths and White Materias across different worlds is part of his strategy. He’s systematically removing the ability to cast Holy from every reality before pulling them all together.
The Blind Spot
Here’s the problem for Sephiroth: there’s a White Materia he doesn’t know about.
The Terrier world where Aerith and Cloud are unconscious doesn’t appear in Sephiroth’s multiverse demonstration. Whether the concealment mechanism is Aerith being unconscious, being inside the house, or both – the result is the same: Sephiroth can’t see this world.
And if he can’t see the world, he can’t see the White Materia within it.
What This Means
When Sephiroth believes he’s accounted for all the White Materias:
Main world: Emptied ✓
Dream Date world: Found (he says “so this is where you’ve been hiding”) ✓
Hidden Terrier world: Doesn’t know it exists ✗
There’s a gap in his systematic elimination. There’s a White Materia that’s outside his calculations. There’s a potential Holy that he hasn’t neutralized.
This is a massive vulnerability in his plan.
Why This White Materia Is Different
The third White Materia isn’t just significant because Sephiroth doesn’t know about it. It’s significant because of where it is and who’s there with it.
It’s in a Hidden World
The world itself is concealed from Sephiroth’s perception. This isn’t just a White Materia he hasn’t gotten to yet – it’s a White Materia in a reality he can’t even detect. He’s not looking for it because he doesn’t know to look.
Aerith Is There (Unconscious)
The Aerith who can use the White Materia is right there in the same world. She’s currently unconscious, but she’s present. When she wakes up, she’ll have immediate access to this White Materia.
Cloud Is There Too
Cloud – who failed to protect Aerith in the main world – is also there, unconscious alongside her. This could be his chance to finally save her, to be there when it matters.
Zack Is Coming Back
Zack went to fetch Hojo to find a cure for Cloud’s condition. When he returns with the cure, all three of them – Zack, Cloud, and Aerith – will be together in this hidden world with the third White Materia.
Three people united with a weapon Sephiroth doesn’t know exists, in a world he can’t see.
The Strategic Advantage
Having a White Materia in a hidden world creates several strategic advantages:
Element of Surprise
Sephiroth believes he’s eliminated the White Materia threat. When he moves to his endgame – merging all worlds into one reality – he thinks the planet’s ultimate defense is gone. He’s not prepared for a Holy he doesn’t know about.
Safe Until Needed
As long as the world remains hidden, the White Materia is safe from Sephiroth’s interference. He can’t destroy what he can’t find. It’s protected by the very concealment that keeps the world invisible.
Positioned for the Final Move
When the climactic moment comes – when Sephiroth believes he’s won, when he thinks all worlds are merged and all threats eliminated – this hidden White Materia could be the final resistance he never saw coming.
The timing couldn’t be more perfect for a last-minute intervention.
The Implications for Part 3
The existence of a third White Materia in a hidden world sets up several possibilities for Part 3:
Sephiroth’s Overconfidence
His belief that he’s eliminated all White Materias could be his undoing. He’ll proceed with his plan thinking the planet’s defense is neutralized, unaware that one remains.
The Reveal
At some crucial moment, this hidden world could be revealed. Sephiroth would suddenly realize there’s a White Materia – and an Aerith – he never accounted for. A reality he never knew existed. A blind spot in his otherwise comprehensive plan.
Holy’s Activation
With Aerith, the third White Materia, and potentially Zack and Cloud all together in a world Sephiroth can’t interfere with, Holy could be cast without his interference. Unlike in the main world where he can block it, this could be a Holy he can’t stop.
Cloud’s Redemption
Cloud failed to save Aerith in the main world. But in this hidden world, with warning and preparation, with Zack at his side, he might finally succeed. The third White Materia could be the key to Cloud achieving what he couldn’t before.
The Larger Pattern
The third White Materia fits into a larger narrative pattern in the Remake trilogy: hope existing in unexpected places.
The whole story is about defying fate, about finding possibilities where none seemed to exist. The Whispers enforced a predetermined path, but the party broke free. Multiple worlds emerged where there was once only one timeline.
A hidden White Materia in a world Sephiroth can’t see is the ultimate expression of this theme. Even when it seems like all hope is eliminated, even when the enemy believes he’s accounted for everything, there’s still a chance. There’s still a light in the darkness. There’s still a possibility Sephiroth never considered.
What We Don’t Know
While the existence of the third White Materia seems clear, many questions remain:
Will Sephiroth eventually find it?
He found the Dream Date world eventually. Will he discover this hidden Terrier world too? Is the concealment permanent, or just temporary?
How will it be used?
If this White Materia becomes relevant in Part 3, how will it factor into the story? Will it be used to cast Holy? Will it serve some other purpose?
What happens when the world is revealed?
If and when this hidden world becomes visible to Sephiroth, what happens to the strategic advantage? Does the window of opportunity close?
What happens when Aerith wakes up?
When Aerith regains consciousness, does the concealment break? Will Sephiroth be able to detect the world then?
The Stakes
The third White Materia represents more than just another magical artifact or plot device. It represents:
One more chance to cast Holy – One final White Materia that could be used when all others are gone
Sephiroth’s vulnerability – The one threat he didn’t account for, the blind spot in his plan
Cloud’s second chance – An opportunity to protect Aerith in a world Sephiroth can’t interfere with
The party’s trump card – A hidden advantage they can deploy at the crucial moment
Hope against overwhelming odds – Even when the enemy seems to have thought of everything, there’s still a possibility he missed
Why This Matters
Understanding the third White Materia helps us understand what Part 3 might be building toward.
We’re not just watching heroes fight a villain. We’re watching a chess game where one side thinks they’ve captured all the important pieces – but there’s one piece still on the board they don’t know about.
Sephiroth’s plan is meticulous. He’s systematically eliminating threats across multiple worlds. He’s absorbed the power of Fate itself. He has awareness across realities. He seems to have thought of everything.
But he hasn’t thought of the world he can’t see. He hasn’t accounted for the White Materia he doesn’t know exists. He hasn’t prepared for the possibility that his blind spot could be his undoing.
That’s what makes the third White Materia so significant. It’s not just about having another White Materia. It’s about having the one Sephiroth doesn’t know about. The one he can’t plan around. The one that could change everything.
The Big Picture
Let’s put this in context with everything else we know:
Multiple worlds exist, created from the Lifestream’s spiritual energy
Sephiroth wants to merge them all into one reality under his control
Part of his plan involves eliminating White Materias across worlds
There’s a hidden world (unconscious Aerith and Cloud, guardian Zack) he can’t see
That world contains the third White Materia
When you connect all these dots, you see the setup: Sephiroth pursuing a comprehensive plan to become god, systematically eliminating every threat, moving toward total victory – while completely unaware of the one world, the one Aerith, the one White Materia that exists outside his awareness.
That’s not just a plot point. That’s the foundation for Part 3’s climax.
Want More Analysis?
This article focused specifically on the third White Materia. For related topics:
TL;DR: Three White Materias exist: (1) Main world – emptied by Whispers, (2) Dream Date world – active, Cloud took it back to main world and exchanged it with the empty one, (3) Hidden Terrier world – active, in a world Sephiroth can’t see. Sephiroth’s plan requires eliminating all White Materias before merging worlds, but he doesn’t know the third one exists. This blind spot – an active White Materia in a hidden world with unconscious Aerith and Cloud, where Zack will return with a cure – could be the key to stopping Sephiroth in Part 3.
If you’ve been following the previous explainers about the different worlds, how merging works, and Sephiroth’s plan, you know that Sephiroth wants to merge all worlds into one reality under his control – and that eliminating all versions of Aerith and the White Materia across worlds is part of that strategy.
But here’s something fascinating I noticed: there’s a world Sephiroth doesn’t show during that sequence.
And it might be the key to stopping his plan in Part 3.
Important note: What follows is theory and speculation based on observation. We don’t have definitive answers yet – this is about connecting dots and exploring possibilities.
The Scene: Sephiroth Shows Cloud the Multiverse
During the “True Nature of Reality” sequence, Sephiroth takes Cloud on a journey through the multiverse, showing him the different worlds that exist:
“The planet encompasses a multitude of worlds, ever unfolding. Some quickly perish, while others endure. Yet even the most resilient worlds are doomed to fade.”
As he speaks, we see various worlds – different realities with different versions of Stamp, different outcomes, different possibilities. Sephiroth is revealing the scope of what exists so Cloud can understand what he’s trying to accomplish.
But here’s what’s significant: one world is conspicuously absent from this display.
The Missing World
The Terrier world – specifically, the version where a particular set of circumstances exists – is not visible during Sephiroth’s demonstration.
What’s happening in this world:
Aerith is unconscious on a bed inside her house
Cloud is also unconscious, sitting in a wheelchair
Marlene and Elmyra are present, watching over both of them
Zack gave specific instructions: He told Elmyra “DO NOT let Aerith out of the house”
The third White Materia exists here – distinct from the one in the main world and the one in the dream date world
This isn’t just another Terrier world variant. This is a specific reality with very particular circumstances – and it’s the one world Sephiroth doesn’t show Cloud.
Why?
The Theory: Aerith’s Unconscious State Is Hiding Her
Here’s my theory: Sephiroth can’t see this world because Aerith is unconscious.
When Aerith is in this dormant, inactive state, she’s not actively interacting with the Lifestream network in a way Sephiroth can detect. Her consciousness isn’t “broadcasting” across the spiritual network like active Aeriths in other worlds are.
Meanwhile, Zack told Elmyra “Don’t let Aerith out of the house” – but that’s his own attempt to keep her physically safe. He doesn’t know that her unconscious state is what’s actually concealing her from Sephiroth. The house instruction is Zack being protective; the concealment is an unintended consequence of her condition.
Evidence Supporting This
Zack’s Specific Instruction – But Not What You Think
Zack doesn’t just tell Elmyra to “watch over Aerith” or “keep her safe.” He specifically says “Don’t let Aerith out of the house.”
But here’s the thing: Zack doesn’t know about the concealment. He’s giving this instruction because he thinks keeping her inside will protect her physically. He’s being cautious, protective – doing what he thinks is best.
The irony is that while Zack is worried about physical safety, the actual protection comes from her unconscious state hiding her from Sephiroth’s perception across worlds. Zack’s instruction and the concealment mechanism are two separate things that happen to coincide.
Sephiroth’s Systematic Elimination Strategy
We know from Sephiroth’s plan that he’s trying to eliminate Aeriths across different worlds to ensure no White Materia threatens him in the unified reality. He needs to know where they are to accomplish this.
If there’s a world he can’t perceive, there’s an Aerith he can’t find. There’s a White Materia he doesn’t know about.
The Unconscious State – The Key Factor?
Both Aerith and Cloud are unconscious in this world. They’re not actively doing anything, not making choices, not interacting with the broader reality.
This could be the primary mechanism for concealment.
When Sephiroth scans across worlds through the Lifestream network, he might be detecting active consciousness – Aeriths who are awake, aware, making choices, using their Cetra abilities. Their consciousness creates a “signal” he can perceive.
But an unconscious Aerith? She’s dormant. Her consciousness isn’t actively engaging with the Lifestream in a way that registers to someone searching across worlds. She exists, but she’s not “broadcasting.”
Evidence from the Dream Date World:
In the Dream Date world, a black feather falls from the sky – outside the house. We can reasonably assume this black feather belongs to Sephiroth. And then he says: “So this is where you’ve been hiding.”
This is significant because:
The feather falls outside (not inside the house)
Sephiroth’s words suggest he was searching and found her (“so THIS is where you’ve been hiding”)
Aerith is awake and active in this world (not unconscious)
This could support different theories:
Unconscious theory: She’s hidden while dormant, detectable when active
Inside the house theory: She’s hidden while inside, detectable when outside
Both conditions theory: She needs to be BOTH inside AND unconscious for concealment
What we don’t know is whether Sephiroth couldn’t see the Dream Date world before this moment, or if he simply found it at this point. His “so this is where you’ve been hiding” could mean he just discovered it, or it could mean he found her within a world he already knew existed.
Possible Interpretations
Here’s where things get speculative. We have observations but no definitive answers about how the concealment works.
One Possibility: The Unconscious State
Maybe Aerith’s unconscious state is what hides her from Sephiroth’s cross-world perception. Her dormant consciousness might not be “broadcasting” through the Lifestream network the way active Aeriths do.
In this interpretation, Zack’s instruction to keep her inside is just his protective instinct – good security, but unrelated to the actual concealment mechanism.
Another Possibility: Being Inside the House
Maybe being inside the house specifically creates concealment. The Dream Date evidence could support this: the black feather fell outside the house, and that’s when Sephiroth found her. If being outside makes her detectable, then staying inside could be what keeps her hidden.
In this interpretation, Zack’s instruction would be more significant than just basic security – keeping her inside the house would actually be keeping her concealed from Sephiroth’s perception, though Zack might not know the real reason why it works.
Or Both Conditions Together
Maybe both factors need to be present – she needs to be BOTH unconscious AND inside the house for the concealment to work.
Or Something Else Entirely
We’re theorizing based on limited information. The actual mechanism could be something we haven’t even considered yet.
What we can say for certain: There’s a world with unconscious Aerith inside a house that Sephiroth doesn’t show in his multiverse demonstration. Everything else is educated guessing.
Implications for Part 3
If this theory is correct, the implications for Part 3 are significant:
A Hidden Trump Card
There may be a secret weapon Sephiroth doesn’t know about: a White Materia in a world he can’t perceive.
When Sephiroth believes he’s eliminated all possible threats, when he thinks he’s accounted for every Aerith and every White Materia, there’s one he’s completely unaware of – in a world he doesn’t even know exists.
Omni-Aerith’s Possible Role
We know that Omni-Aerith (the Aerith within the Lifestream who can intervene across worlds) has significant power over the Lifestream network.
Could she be actively hiding this particular world? Could she be using her control of the Lifestream to keep this reality concealed from Sephiroth’s awareness?
Why This Matters: The Third White Materia
The crucial detail is that the third White Materia exists in this hidden world.
Let’s count the White Materias we know about:
Main World – This White Materia was emptied and cleared, presumably because of the Whispers. Aerith gives this empty one to Cloud.
Dream Date World – Cloud receives an active White Materia from Aerith in this world. This is the one he exchanges for the empty one from the main world.
Hidden Terrier World – The White Materia that exists in the world Sephiroth doesn’t show in his multiverse demonstration
If Sephiroth’s plan involves eliminating all White Materias before final unification, having one he doesn’t know about is a massive blind spot in his strategy.
Zack’s Mission
Zack went to fetch Hojo to find a cure for Cloud’s condition. If he succeeds and returns to this hidden world, something huge happens:
Zack, Cloud, and Aerith will all be together in the one world Sephiroth can’t see.
All three of them, united in a hidden reality, with the third White Materia.
Cloud’s Redemption
Cloud failed to protect Aerith in the main world. He couldn’t save her.
But in this hidden world? This could be where Cloud finally gets to save her.
The world Sephiroth doesn’t know about, where Cloud and Aerith are together, where Zack might return with a cure – this could be Cloud’s chance to do what he couldn’t do before. To actually protect her. To actually save her this time.
Marlene and Elmyra’s Role
Marlene and Elmyra are watching over both Aerith and Cloud, maintaining whatever conditions are keeping this world hidden from Sephiroth’s perception. They’re not just background characters – they’re the caretakers of Sephiroth’s blind spot.
The Timing
When will this matter? Presumably at the climactic moment when Sephiroth believes he’s won – when he thinks all worlds are merged, all Aeriths eliminated, all White Materias destroyed.
That’s when this hidden world could be revealed. That’s when Zack, Cloud, and Aerith – together with the third White Materia – could emerge as the final resistance Sephiroth never saw coming.
What We Don’t Know
This theory has a lot of unknowns:
What’s the actual concealment mechanism?
Is it being unconscious? Being inside the house? Both together? The Dream Date evidence (black feather fell outside, Sephiroth found her there) suggests location might matter, but we don’t have definitive answers.
What happens if Aerith wakes up?
Does the concealment break the moment she regains consciousness? Would Sephiroth immediately detect the world?
What happens if she leaves the house?
Zack specifically said “don’t let her out.” If she steps outside – even while unconscious – does that expose the world to Sephiroth’s perception?
What happens when Zack returns with the cure?
If Zack successfully brings back a cure for Cloud, what happens when Cloud wakes up? When all three of them are conscious and together in this world, does it remain hidden?
Is this concealment intentional?
Is Omni-Aerith deliberately hiding this world? Or is the concealment just an unintended consequence of the circumstances (unconscious state, location, etc.)?
Can Sephiroth eventually find it?
The Dream Date world was hidden (Aerith was hiding there), but Sephiroth found it eventually. Is this Terrier world truly invisible to him, or will he discover it given enough time?
What’s the endgame?
How will this play out in Part 3? When will this hidden world matter? How will Zack, Cloud, and Aerith being together with the third White Materia come into play when Sephiroth thinks he’s won?
The Evidence Is Subtle But Clear
This theory is based on observation: a world that should be visible in Sephiroth’s demonstration isn’t there. Instructions that seem oddly specific. Circumstances that feel deliberately arranged.
It’s not explicitly stated in the game, but the pieces are there:
✓ Sephiroth shows multiple worlds but not this specific one ✓ Aerith is inside the house in that world ✓ Zack specifically says “don’t let her out of the house” ✓ The third White Materia exists there ✓ Sephiroth’s plan requires eliminating all White Materias
The question isn’t whether this is intentional – the setup is too specific to be accidental. The question is how will it pay off in Part 3?
Why This Theory Matters
Beyond just being a cool detail to notice, this theory matters because of what it sets up:
Sephiroth isn’t omniscient. Despite his awareness across multiple worlds, despite his power over the Lifestream, there are limits to his perception. He has blind spots. And this could be his biggest one.
Cloud gets another chance. He failed to save Aerith in the main world. But in this hidden world where Sephiroth can’t see, Cloud and Aerith are together. When Zack returns with a cure, all three of them will be united with the third White Materia.
Part 3 has a hidden trump card. When things look darkest, when Sephiroth seems to have won, when he thinks all worlds are merged and all White Materias destroyed – there’s a world he never knew about. There’s an Aerith he never found. There’s a White Materia that still exists. And there are three people (Zack, Cloud, Aerith) ready to oppose him.
The concealment mechanism matters. Whether it’s being unconscious, being inside the house, or both – understanding what keeps this world hidden could be crucial to Part 3’s story.
The Setup for Part 3
Whether this theory is exactly right or not, what’s clear is that this world – with unconscious Aerith and Cloud, guardian Zack on a mission to save them, protective Elmyra and Marlene, and the third White Materia – is being set up for something important.
The game doesn’t spend time showing us these specific circumstances for no reason. Zack’s oddly specific instruction to Elmyra isn’t throwaway dialogue. The fact that this world doesn’t appear in Sephiroth’s multiverse demonstration isn’t an oversight. Cloud being unconscious alongside Aerith in a hidden world isn’t coincidence.
Part 3 will reveal what this all means. But for now, we can theorize that somewhere, in a world Sephiroth doesn’t know exists, Aerith and Cloud sleep – protected, hidden, with Zack working to save them and the third White Materia waiting to be used.
This could be where Cloud finally saves Aerith. This could be Sephiroth’s ultimate blind spot. This could be the key to stopping his plan.
Want More Analysis?
This deep dive focused on one specific theory. For broader context:
TL;DR: The Terrier world where Aerith and Cloud are unconscious doesn’t appear when Sephiroth shows Cloud the multiverse. Theory: The concealment mechanism could be her unconscious state, being inside the house, or both – Dream Date evidence (feather fell outside) suggests location might matter. This world contains the third White Materia Sephiroth doesn’t know about. Zack went to get a cure for Cloud – when he returns, all three (Zack, Cloud, Aerith) will be together in a hidden world with the third White Materia. This could be where Cloud finally saves Aerith. Setup for Part 3’s climax.
The Lifestream creates the worlds. The Lifestream connects the worlds. The Lifestream is how worlds merge. Aerith and Sephiroth fight for control of the Lifestream.
But what actually is the Lifestream? And why is it so central to everything happening in the Remake trilogy?
Let’s break it down.
What the Lifestream Actually Is
The Lifestream isn’t just “energy” or a “natural resource” (though Shinra certainly treats it that way when they extract Mako). It’s something far more profound:
The Lifestream is a living network of consciousness.
It’s a spiritual reservoir containing every memory, emotion, thought, dream, and experience of everyone who has ever lived on the planet. When people die, their consciousness returns to the Lifestream, adding to this collective repository of existence.
As described in the original Final Fantasy VII, the Lifestream is both a stream and a reservoir:
It flows through the planet like a river
It accumulates – storing all the knowledge, hopes, and dreams of all life
Think of it like this: if the planet is a body, the Lifestream is both its bloodstream (circulating life) and its brain (containing all memory and consciousness). It’s not just what gives life to the planet –it IS the planet’s life.
How the Lifestream Creates Worlds
Once the boundaries of Fate were broken at the end of Remake, the planet’s ability to generate worlds through the Lifestream was unleashed.
Remember: the Lifestream contains everything – not just memories of what happened, but also emotions, dreams, and desires for what could have been. Once Fate’s restrictions were lifted, all of that consciousness became potential for world creation.
Divergence-Based Creation
When someone makes a choice that defies the planet’s intended path, the Lifestream can materialize that divergence into a new world. The spiritual energy flows, branches, and solidifies into a separate reality.
Zack’s survival is the clearest example. In the original flow, he dies. But when the Whispers fell and the divergence became possible, the Lifestream materialized that alternate outcome into an actual world.
Desire-Based Creation
But the Lifestream doesn’t only create worlds from actual events. Because it contains hopes, dreams, and unrealized desires, it can manifest worlds from pure consciousness.
Aerith’s dream date world appears to be this – a world born not from a different choice, but from her longing for connection and peace. The Lifestream took that emotional energy and made it tangible.
The Unifying Principle
Here’s the key insight: whether a world comes from divergence or desire doesn’t actually matter. They’re all the same thing – the Lifestream materializing consciousness (memories, choices, emotions, dreams) into reality.
All worlds are “what could’ve been,” powered by spiritual energy drawn from the Lifestream’s infinite repository of consciousness.
How the Lifestream Connects All Worlds
This is crucial: all worlds are connected through the Lifestream.
The worlds aren’t isolated bubbles floating in separate dimensions. They’re more like branches of the same tree, all drawing from and connected through the same root system. The Lifestream flows through every world, linking them through a shared network of consciousness and spiritual energy.
This connection explains phenomena we see in Rebirth:
Cross-World Perception
Cloud’s glimpses of other worlds – His consciousness can travel through the Lifestream’s connections, letting him perceive events in other realities.
Aerith’s sensitivity – As a Cetra with deep Lifestream connection, she can sense presences and events across worlds. When she feels Zack in another reality, it’s because the Lifestream carries that awareness to her.
Sephiroth’s omnipresence – After falling into the Lifestream and absorbing its power, Sephiroth gained awareness across all worlds simultaneously. He exists within the spiritual network itself.
Physical Transfer
The Lifestream doesn’t just allow perception across worlds – it allows movement between them.
When Aerith brings Zack and Cloud together to fight at the Edge of Creation, she’s using the Lifestream as a bridge. When Sephiroth separates them and sends Zack to the dying church world, he’s manipulating the same network.
The Lifestream acts as a highway system connecting different realities. Those with sufficient power can guide themselves or others through it.
How the Lifestream Enables Merging
If the Lifestream creates worlds and connects worlds, it follows that the Lifestream is also how worlds merge.
Think back to the ice cube metaphor: if worlds are ice cubes floating in water, the Lifestream is the water itself. The ice cubes are solid and distinct, but they’re all made of the same substance. When they melt back into the water, they merge seamlessly because they were never truly separate – just temporarily solidified forms of the same thing.
The Mechanism
World merging happens when the Lifestream reclaims the spiritual energy it used to create separate realities. The boundaries dissolve, the distinct forms collapse, and everything flows back into the unified stream.
When Cloud witnesses worlds merging – the screams, the violence, the suffering – he’s watching consciousness being forcibly reclaimed. The trauma isn’t just physical; it’s spiritual. Worlds full of lives, memories, and experiences are being dissolved back into raw energy.
Natural vs. Forced
Sephiroth’s words suggest merging may be a natural process:
“Some quickly perish, while others endure. Yet even the most resilient worlds are doomed to fade… it is not death but a homecoming that awaits them.”
Just as worlds can be born from the Lifestream, they naturally return to it. Creation and dissolution – both are part of the planet’s cycle.
However, the process can also be forced and accelerated by those with power over the Lifestream. This is what Sephiroth does – actively pulling worlds together through the spiritual network instead of waiting for natural dissolution.
Who Controls the Lifestream?
Understanding that the Lifestream is the mechanism for everything – creation, connection, merging – makes it clear why control over the Lifestream is the real battle.
Aerith’s Connection
As a Cetra, Aerith can “talk to the Planet” – which means communing with the Lifestream’s collective consciousness. But “Omni-Aerith” (the Aerith within the Lifestream itself) has even greater power.
She can:
Guide people between worlds through the Lifestream
Facilitate connections that wouldn’t naturally occur
Sense across realities through the spiritual network
Potentially influence what the Lifestream creates or preserves
Aerith’s power is focused on connection and preservation – using the Lifestream to maintain helpful links while protecting what exists.
Sephiroth’s Dominance
After absorbing the Whispers (who were manifestations of Fate flowing through the Lifestream), Sephiroth gained unprecedented control over the planet’s spiritual network.
He can:
Force worlds to merge through the Lifestream
Separate people and send them to different worlds
Corrupt the Lifestream into negative energy
Manipulate consciousness flowing through it
Exist across multiple worlds simultaneously through it
Sephiroth’s power is focused on control and forced unification – bending the Lifestream to collapse all realities into one.
The Real Battle
What we’re witnessing isn’t just good vs. evil or Cloud vs. Sephiroth. It’s a battle for control of the planet’s consciousness itself.
Every time Aerith facilitates a connection or Sephiroth forces a merge, they’re manipulating the Lifestream – the living network of all consciousness, the source of all worlds, the mechanism of reality itself.
Whoever controls the Lifestream controls everything.
Why the Lifestream Is the Key
Understanding the Lifestream unlocks understanding of everything else:
Why worlds exist – The Lifestream materializes consciousness into reality
How they’re connected – The Lifestream flows through all of them
Why merging is possible – The Lifestream can reclaim what it created
What Aerith can do – She has special access to the Lifestream’s network
What Sephiroth wants – Control of the Lifestream = control of all reality
What’s at stake – Not just one world, but the entire consciousness of the planet
The Lifestream isn’t just important – it’s everything. It’s the source, the connection, the mechanism, and the prize. Understanding it is understanding the entire conflict.
The Profound Implications
If you really think about what the Lifestream represents, the implications are staggering:
Every world is consciousness made manifest – Reality itself is thought, memory, emotion, and dream given form through spiritual energy.
All consciousness is one – Despite appearing as separate individuals in separate worlds, everything ultimately flows from and returns to the same source.
Death isn’t ending – It’s returning to the collective, adding your experiences to the eternal repository of consciousness.
Sephiroth wants to absorb everything – Not just kill people or destroy the planet, but consume the entirety of conscious existence itself to become god.
The party is fighting for consciousness itself – For the right of individuals, memories, and possibilities to exist separately rather than being absorbed into Sephiroth’s singular will.
When you understand the Lifestream, you understand that this story isn’t really about saving a planet. It’s about the nature of consciousness, the meaning of existence, and whether reality should be many or one.
Everything Flows From This
Now that you understand the Lifestream as the central mechanism:
The different worlds make sense (consciousness materialized)
World merging makes sense (consciousness reclaimed)
Aerith’s power makes sense (Cetra connection to consciousness)
Sephiroth’s plan makes sense (control consciousness = control reality)
The stakes make sense (fighting for the right of separate existence)
The Lifestream is why everything in the Remake trilogy works the way it does. It’s not just lore – it’s the foundation of the entire narrative.
Want the Complete Picture?
This article focused on the Lifestream as the key mechanism. For more detailed analysis:
TL;DR: The Lifestream is a living network of all consciousness ever experienced. It creates worlds by materializing consciousness into reality. It connects all worlds through shared spiritual energy. It enables merging by reclaiming what it created. Aerith and Sephiroth’s battle is really about who controls the planet’s consciousness itself. Understanding the Lifestream is understanding everything.
If you’ve been following discussions about FF7 Rebirth, you’ve probably heard people talk about Sephiroth wanting to “free the worlds from fate” or create “multiple possibilities.” After all, he talks about “worlds unbound by fate and histories unwritten,” right?
Here’s the problem: that interpretation is completely backwards.
Sephiroth doesn’t want multiple free worlds. He wants the exact opposite.
The Misunderstanding: “Worlds Unbound by Fate”
At the Temple of the Ancients, Sephiroth reveals his plan. He declares that it shall encompass “worlds unbound by fate and histories unwritten,” and that he plans to reunite not only the fragmented pieces of Jenova, but the “errant worlds” as well.
At first glance, this sounds almost noble. “Worlds unbound by fate” – worlds freed from predetermined destiny! “Histories unwritten” – new possibilities opening up! Maybe Sephiroth is liberating reality from the Whispers’ control?
Wrong.
What “Worlds Unbound by Fate” Actually Means
To understand Sephiroth’s plan, you need to understand what he’s actually describing:
“Worlds unbound by fate” = the current state of the multiple worlds
After the party defeated the Whisper Harbinger at the end of Remake, the Whispers – Fate’s enforcers – were destroyed. All these divergent worlds that now exist are “unbound” because there’s no longer a Fate dictating a single predetermined path. They’re free-floating, uncontrolled realities.
The planet now exists as Sephiroth describes: “a multitude of worlds, ever unfolding.”
But Sephiroth’s plan isn’t to keep them that way.
His plan is to “encompass” these worlds – to gather them, merge them, and unify them into ONE single world. And in that unified reality, there won’t be freedom or multiple possibilities.
HE will control Fate.
What Sephiroth Actually Wants
Sephiroth’s declaration should be read like this:
“My plan will bring together all these currently-free worlds (‘worlds unbound by fate’) and consolidate them into one reality where I alone control destiny. Once unified, all those divergent histories will be erased (‘histories unwritten’), leaving only one future – the future I will write.”
Not multiple free worlds. One world. His world. Under his absolute control.
Think about what this achieves:
Benefit #1: Eliminates All Alternatives
In a multiverse where countless worlds exist with countless different outcomes, Sephiroth can never achieve total victory. There will always be a world where Cloud defeats him, where Aerith survives, where his plans fail.
Alternative realities mean alternative possibilities – and alternatives are threats to absolute power.
But in a single unified world? There are no alternatives. No other timelines where things turn out differently. No parallel versions of events that could undermine his control. Just one reality, shaped according to his will, with no possibility of escape or resistance from another world.
Benefit #2: The Power of Suffering
The merging process itself generates immense suffering. We see this directly when Cloud witnesses worlds colliding – the screams, the violence, the agony.
This isn’t just an unfortunate side effect; it’s a feature, not a bug.
At the Forgotten Capital, Sephiroth describes what’s happening:
“And so it begins. A confluence of worlds and emotions. Loss, chief among them. It engulfs fleeting moments of joy, transforming them into rage, sadness, hatred.”
Sephiroth has always drawn power from negative emotions and energy. The suffering caused by merging worlds feeds negative energy into the Lifestream – energy that Sephiroth has learned to tap into and control.
The merging process isn’t just a means to an end. The pain it causes strengthens him as he works toward his ultimate goal.
Benefit #3: Eliminating the White Materia
There’s a strategic reason for Sephiroth to merge and destroy worlds: eliminating all versions of Aerith and all versions of the White Materia before they can threaten him in the unified reality.
In the original game, Aerith’s prayer using the White Materia to cast Holy was what ultimately enabled the planet to stop Meteor. If multiple worlds exist, that means multiple Aeriths exist, and potentially multiple White Materias that could oppose him.
By merging worlds and eliminating the Aeriths within them before the final unification, Sephiroth aims to ensure that no White Materia – no Holy – exists in his unified world. Without the planet’s ultimate defense, nothing can stop him from achieving godhood.
However, this plan ultimately fails. Despite Sephiroth’s efforts, Cloud recovers the White Materia and returns it to Aerith in the main world. The potential for Holy still exists in the reality Sephiroth is trying to control.
The Ultimate Goal: Godhood Through Total Control
Sephiroth’s goal is the same as it was in the original Final Fantasy VII, but with an expanded scope:
To become a god by absorbing the Lifestream – not just of one world, but of all worlds merged into one.
By collapsing all realities into a single unified existence, Sephiroth creates a scenario where:
All spiritual energy is concentrated in one Lifestream
There are no alternative realities where he fails
No White Materia exists to summon Holy against him
The suffering of the merging process empowers him
He controls the mechanisms of Fate itself
In this unified world “unbound by fate,” Sephiroth would be the one who writes history – as a god, unchallenged and unopposed, with all of reality under his absolute control.
Why He Calls Them “Errant Worlds”
Notice Sephiroth’s specific terminology: he calls these multiple worlds “errant worlds.”
Not “possibility worlds.” Not “alternate realities.” Errant worlds.
“Errant” means straying from the proper course, deviating from what’s intended. These worlds, from Sephiroth’s perspective, are mistakes – things that shouldn’t exist. They’re obstacles to his vision of a singular, controlled reality.
They’re “errant” because they represent resistance, alternatives, and possibilities he hasn’t controlled yet. His goal is to correct this “error” by merging them all into one world where such deviations cannot exist.
The Horrifying Simplicity of It
What makes Sephiroth’s plan so effective is how straightforward it is once you understand it:
Multiple worlds exist (created when Fate was broken)
Merge them all into one world through the Lifestream
In the process, generate massive suffering (which empowers him)
Eliminate all White Materias across worlds
Concentrate all spiritual energy into one Lifestream
Absorb that unified Lifestream to become god
Control Fate absolutely in the single remaining reality
No alternatives. No resistance. No escape. Just Sephiroth’s singular vision of eternity.
What the Party Is Really Fighting For
Understanding Sephiroth’s real plan clarifies what’s at stake:
The party isn’t just fighting to save their world from Meteor. They’re fighting to preserve the existence of multiple worlds – multiple possibilities, multiple futures, multiple chances for hope and resistance.
They’re fighting to prevent all of reality from collapsing into a single nightmare where Sephiroth reigns as an unchallengeable god.
Sephiroth doesn’t want freedom. He wants the ultimate prison: a reality with no alternatives, no other possibilities, no way out. A universe where only his will exists.
That’s his real plan.
The Irony
There’s a cruel irony in Sephiroth’s plan. After defeating the Whispers and “freeing” the worlds from Fate’s control, the result isn’t freedom – it’s an opportunity for an even more tyrannical form of control.
The worlds are “unbound by fate” only temporarily, only until Sephiroth can bind them all under his fate instead.
The party didn’t free the worlds from destiny. They just changed who gets to control it.
Want to Understand More?
This article focused specifically on Sephiroth’s plan and motivations. For the complete picture including:
TL;DR: Sephiroth doesn’t want multiple free worlds. “Worlds unbound by fate” describes the current state – he wants to merge them all into ONE world where HE controls fate. No alternatives, no resistance, no escape. Just his singular vision of reality with absolute power.
In the previous explainer, we covered what the different worlds in FF7 Rebirth are and how they’re created. Now let’s dig into one of the most crucial questions: How does world merging actually work?
Understanding this mechanism is key to understanding where the story is heading in Part 3.
The Lifestream: The Medium of Merging
Remember that all worlds are created from and sustained by the Lifestream’s spiritual energy. They’re not separate, isolated realities – they’re all branches of the same tree, drawing from the same root system. The Lifestream flows through every world, connecting them through a shared network of consciousness and spiritual energy.
If the Lifestream is what creates these worlds, then the Lifestream is also the mechanism through which worlds can merge.
Think of it like this: if worlds are ice cubes floating in water, the Lifestream is the water itself. The ice cubes are solid and distinct, but they’re all made of the same substance. When they melt back into the water, they merge seamlessly because they were never truly separate – just temporarily solidified forms of the same thing.
Just as the Lifestream can generate new worlds by materializing spiritual energy into reality, it can also reclaim that energy, dissolving worlds back into itself and unifying separate realities into one.
The Evidence: What We Actually See
We’re not just speculating about world merging – we have concrete evidence that it’s happening in Rebirth.
Evidence #1: Cloud Witnesses Two Worlds Merging
The most direct evidence comes when Cloud sees the merging process firsthand. Through a portal into the Lifestream, he witnesses two worlds colliding and combining.
What accompanies this merging? Screams. Violence. Suffering.
This isn’t a peaceful unification. When worlds merge, the process is violent and traumatic. What exactly happens to the consciousness, lives, and memories within those worlds – whether they’re erased, transformed, or something else – we don’t know for certain. But what’s clear is that the process itself causes immense anguish.
This confirms merging isn’t theoretical – it’s actively happening, and it’s painful.
Evidence #2: Sephiroth Reborn Attempted to Merge Fragmented Space-Time
During the battle with Sephiroth Reborn, he didn’t just fight the party – he actively attempted to merge the fragmented space-time around them. This wasn’t background lore or implied threat; it was a direct, observable action he tried to take during the encounter.
Sephiroth Reborn represents a version of Sephiroth that had already absorbed significant power and tried to use that power to pull worlds together. His actions during this fight demonstrate that he has the ability to manipulate the mechanisms that separate realities.
The party defeated Sephiroth Reborn, stopping this particular attempt. However, this encounter confirms that Sephiroth has both the intention and capability to merge worlds.
Evidence #3: Zack and Cloud Fighting Together
One of the most significant moments occurs when Zack and Cloud – who exist in different worlds – fight together in the same space. They exist in separate realities (Cloud in the Beagle world, Zack in the Shiba Inu world), yet they’re able to interact and fight side by side.
How? Aerith brings them together through the Lifestream.
Using her Cetra abilities and control over the Lifestream, she facilitates this cross-world connection, allowing the two warriors to unite and fight Sephiroth together at the Edge of Creation. After their battle, Sephiroth separates them. As he says, “Just as worlds unite, so too do they part.” He sends Zack to a different world – specifically, a dying world where the church in Sector 5 exists with Meteor looming overhead.
This event proves several critical things:
Worlds can be connected and unified through the Lifestream
Physical beings from different worlds can interact when properly facilitated
Both Aerith and Sephiroth have the power to control these connections
The boundaries between worlds are permeable and can be manipulated
The Controllers: Aerith vs. Sephiroth
The ability to merge or separate worlds isn’t something that just happens naturally – it requires someone with power over the Lifestream to control it. In Rebirth, we see two people with this ability: Aerith and Sephiroth.
Aerith’s Control Over the Lifestream
As a Cetra, Aerith has a deep connection to the Lifestream. This becomes even more significant when we consider “Omni-Aerith” – the Aerith who exists within the Lifestream itself, who can intervene in different worlds and take control of the various Aeriths across realities in certain situations.
What Aerith can do:
Guide people between worlds – She brings Zack and Cloud together across different realities
Facilitate connections and unions – She creates bridges through the Lifestream, allowing interaction between worlds
Sense across worlds – Her Cetra sensitivity allows her to perceive presences and events in other realities
Aerith’s power appears focused on connection and preservation – bringing things together, maintaining links between worlds, protecting what exists within the spiritual network.
Sephiroth’s Control Over the Lifestream
Sephiroth also possesses power over the Lifestream, but his control comes from a different source and serves a different purpose.
After falling into the Lifestream at Nibelheim and being saturated with Mako energy, Sephiroth gained an unprecedented connection to the planet’s spiritual network. His power was amplified even further when he absorbed the Whispers at the end of Remake – gaining control over the mechanisms of Fate itself.
What Sephiroth can do:
Manipulate Lifestream connections – He controls how worlds interact through the spiritual network
Separate worlds and send people to specific worlds – He separates Zack and Cloud, sending Zack to the dying church world
Push people out of worlds into voids – He can trap people in isolated spaces, cutting them off from the Lifestream’s connections
Force worlds to merge – As Sephiroth Reborn, he actively works to merge fragmented space-time
Sephiroth’s power appears focused on control and forced unification – isolating individuals, compelling worlds to combine, manipulating boundaries to serve his plan.
The Push and Pull
What we’re witnessing is essentially a conflict between two opposing forces, both wielding power over the same medium:
Aerith uses the Lifestream to connect and preserve – bringing Zack and Cloud together, maintaining separation between worlds while facilitating helpful connections
Sephiroth uses the Lifestream to isolate and merge – separating people, forcing worlds to combine, pursuing his vision of unified reality under his control
Both are manipulating the same spiritual network, but with opposite goals.
What Does Merging Actually Look Like?
Based on the evidence we have, the merging process involves:
Violence and Pain
The screams and suffering Cloud witnesses show that merging causes immense trauma – not just to individuals but to the planet itself. This isn’t a gentle blending; it’s a violent collision.
Active Control
Sephiroth Reborn demonstrates that merging can be deliberately forced by someone with power over the Lifestream. Whether merging is also a natural process that would happen on its own, or if it requires active control, remains unclear.
Sephiroth’s own words suggest it may be natural: “Some quickly perish, while others endure. Yet even the most resilient worlds are doomed to fade.” This implies worlds naturally fade and return to the planet as part of the cycle. However, Sephiroth can also actively force and accelerate this process.
Facilitation and Prevention
Both Aerith and Sephiroth can manipulate boundaries between worlds – either bringing them together or keeping them separate. This means merging isn’t inevitable; it can be controlled, influenced, or potentially even stopped by those with sufficient power over the Lifestream.
Ongoing Process
The evidence suggests merging isn’t a one-time event but an ongoing process happening throughout Rebirth. Worlds are actively colliding, being separated, and being forced together as Aerith and Sephiroth manipulate the Lifestream in real-time.
The Mechanism in Sephiroth’s Plan
Understanding how merging works clarifies Sephiroth’s strategy:
Use the Lifestream to force worlds together – Actively merge all “errant worlds” into one unified reality
Generate negative energy in the process – The suffering caused by violent merging creates negative lifestream that empowers him
Eliminate alternatives – Once all worlds merge into one, there are no other realities where he fails
Concentrate all spiritual energy – All the Lifestream’s power in one reality that he can absorb to become god
Control Fate absolutely – In this unified world “unbound by fate,” HE becomes the one who controls destiny
The Lifestream isn’t just the battlefield – it’s the weapon both sides are fighting to control.
What We Still Don’t Know
While we understand the basic mechanism (Lifestream-mediated merging controlled by powerful entities), major questions remain:
What happens to consciousness during merging? Are people erased, transformed, or preserved in some form?
What happens to multiple versions of the same person? If Zack’s world merges with Cloud’s, what happens to both Zacks?
Can merging be reversed? Once worlds combine, can they be separated again?
What’s the final state? Does everything dissolve back into the Lifestream, or does something new emerge?
Part 3 will need to answer these questions to resolve the story.
The Stakes
The battle isn’t just about stopping Sephiroth from doing something in the future. It’s about controlling the Lifestream right now. Every time Aerith facilitates a connection or Sephiroth forces a merge, they’re actively shaping reality through the planet’s spiritual network.
Understanding how world merging works helps us understand what the party is really fighting for: not just saving their world, but preserving the existence of multiple worlds – multiple possibilities, multiple futures, multiple chances for different outcomes.
Want the Full Analysis?
This article focused specifically on the mechanics of world merging. For the complete picture including:
TL;DR: World merging happens through the Lifestream, which connects all worlds. Both Aerith and Sephiroth can manipulate it – Aerith to connect and preserve, Sephiroth to isolate and force unification. The process is violent and painful, and it’s happening right now in real-time as they battle for control of the planet’s spiritual network.
If you finished Final Fantasy VII Rebirth and found yourself confused about all the talk of different worlds, timelines, and realities – you’re not alone. The game introduces a complex multiverse concept that can be hard to wrap your head around, especially when terms like “Beagle world,” “Terrier world,” and “world merging” get thrown around without much explanation.
Let’s break it down simply.
The Basic Concept
After the party defeats the Whisper Harbinger at the end of Remake, something fundamental changed about reality. Sephiroth describes it best:
“When the boundaries of Fate are breached, new worlds are born. The planet encompasses a multitude of worlds, ever unfolding.”
The planet no longer exists as a single, fixed reality. It’s now a constantly shifting system of multiple worlds being created and destroyed, all powered by the Lifestream’s spiritual energy.
How Worlds Are Created
Worlds come into existence in two main ways:
1. Divergence from Fate
When someone makes a choice that defies the planet’s intended path, a new world can potentially be born. The Whispers used to prevent this – they were Fate’s enforcers, keeping everyone on the predetermined course. But once they were defeated, those barriers fell.
The clearest example is Zack. In the original timeline (and in the main world of Remake/Rebirth), he dies during his last stand. But in another world, he survives. That divergence created a separate reality.
2. Dreams and Desires
The Lifestream contains every memory, emotion, and dream ever experienced. Once Fate’s boundaries were broken, the planet could manifest worlds from hopes and desires, not just from actual divergent choices.
Aerith’s “dream date” appears to be an example of this – a world created from her longing for connection and peace, materialized through the Lifestream.
A Key Insight: They’re All “What Could’ve Been”
Here’s something important that often gets overlooked: the distinction between “divergent worlds” and “dream worlds” may not actually matter.
Whether a world was born from:
An actual different outcome (Zack surviving)
A desire never realized (Aerith’s dream date)
A hope buried in someone’s heart
An alternate decision that was considered
…doesn’t change what these worlds ARE at their core. They’re all manifestations of the Lifestream’s energy. They’re all expressions of possibility. They’re all equally “what could’ve been.”
The Terrier world where Zack survived isn’t more “real” than Aerith’s dream date world. They’re both worlds the planet materialized from its spiritual consciousness.
The Different Worlds We See
The Main World (Beagle Timeline)
This is where Cloud’s journey takes place – the world we follow throughout most of Remake and Rebirth. Fans call it the “Beagle” timeline because Stamp (the mascot dog) appears as a beagle. In this world, Zack died as originally destined, and the story progresses toward the events we remember from the original game.
Other Worlds
We see multiple other realities, each with different versions of Stamp (Terrier, Shiba Inu, etc.) serving as visual shorthand to help us identify which world we’re viewing. The most prominent is the world where Zack survived – marked by a terrier version of Stamp.
These worlds exist because of divergences and desires made manifest through the Lifestream’s creative power.
Dying Worlds
We also see evidence of worlds in the process of collapsing. There are rifts or fractures visible in the skies of some worlds, and people speak of the end coming. Sephiroth describes this natural cycle:
“Some quickly perish, while others endure. Yet even the most resilient worlds are doomed to fade… it is not death but a homecoming that awaits them. In the planet’s embrace, all life is as one.”
These dying worlds aren’t simply destroyed – they return to the Lifestream, absorbed back into the planet’s spiritual energy.
How Worlds Connect
All these worlds aren’t isolated bubbles – they’re connected through the Lifestream, which flows through every reality like a shared root system connecting different branches of a tree.
This connection explains phenomena we see in the game:
Cloud perceiving glimpses of other worlds
Aerith sensing presences across realities (because she’s a Cetra with deep Lifestream connection)
Sephiroth existing across multiple worlds simultaneously
The ability for people like Zack and Cloud to briefly fight together despite being in different realities
The Lifestream acts as both the source of these worlds and the pathway between them.
Are Worlds Merging?
Yes, and we have concrete evidence:
Cloud witnesses it directly – Through a portal into the Lifestream, he sees two worlds colliding with screams and violence
Sephiroth Reborn attempts it – During that battle, he actively tries to merge fragmented space-time
Zack and Cloud fight together – Aerith brings them together through the Lifestream, then Sephiroth separates them
The merging process isn’t peaceful – it’s violent, traumatic, and causes suffering to the planet itself.
What Does Sephiroth Want?
When Sephiroth talks about “worlds unbound by fate and histories unwritten,” he’s describing his endgame: merge ALL these currently-free worlds into ONE unified reality where he controls Fate.
Not multiple free worlds. One world. His world. With no alternatives, no other possibilities where he fails, and no resistance from parallel realities.
By concentrating all spiritual energy into a single Lifestream he can absorb, he aims to become a god with absolute control over reality itself.
The Big Unanswered Questions
Part 3 will need to address:
What actually happens to people when worlds merge? Do they get erased? Transformed?
What becomes of multiple versions of the same person (like the different Zacks)?
Can the merging be stopped or reversed?
What happens when a divergent world merges specifically with the main world?
Want to Dive Deeper?
This is just a quick overview of the basic concepts. For a comprehensive breakdown including:
TL;DR: After defeating the Whispers, the planet now exists as multiple worlds created from divergences and desires. They’re all connected through the Lifestream. They’re all “what could’ve been.” And Sephiroth wants to merge them all into one reality where he controls everything.
If you’ve been following the Final Fantasy VII Remake trilogy, you’ve likely found yourself confused by the complex web of different worlds, timelines, and realities that the games have introduced. Terms like “Beagle world,” “Terrier world,” “world merging,” and “confluence of worlds” get thrown around in discussions, but what do they actually mean? How do these different worlds work? And why does any of it matter to the story?
The original 1997 Final Fantasy VII had none of this complexity – there was one world, one timeline, and one story. But Remake and Rebirth have fundamentally changed that. Now, the planet exists as what Sephiroth describes as “a multitude of worlds, ever unfolding,” and understanding how these worlds function is crucial to understanding where the story is heading.
This article aims to provide a comprehensive explanation of the different worlds concept in Final Fantasy VII Remake and Rebirth. We’ll explore how these worlds are created, how they’re connected, what evidence we have that they’re merging, and what Sephiroth’s plan actually involves. By the end, you should have a solid grasp of one of the most confusing aspects of the Remake trilogy’s story.
A few notes before we begin:
This article contains MAJOR SPOILERS for Final Fantasy VII Remake, Rebirth, and the original 1997 game
This article focuses on information from Remake and Rebirth, avoiding spoilers from other Compilation titles where possible
Some analysis is speculative, as we won’t have complete answers until Part 3 releases
This article builds upon concepts explored in my previous article about the “Shattered Planet Theory”
Now, let’s dive in…
The Nature of Multiple Worlds
The Planet’s True Nature
In Final Fantasy VII Rebirth, Sephiroth reveals a fundamental truth about the world that changes everything we thought we knew:
“The planet encompasses a multitude of worlds, ever unfolding.”
This isn’t just poetic language – it’s a literal description of how reality works in the Remake trilogy. The planet doesn’t exist as a single, fixed timeline. Instead, it’s a constantly shifting system of multiple worlds being created and destroyed through the Lifestream’s spiritual energy.
How Worlds Are Created
Worlds come into existence through two primary mechanisms:
1. Divergence from Fate
When someone makes a choice that defies the planet’s intended path – its “Fate” – a new world can be born. As Sephiroth says:
“When the boundaries of Fate are breached, new worlds are born.”
However, there’s an important timing detail here. New worlds couldn’t fully manifest while the Whispers still existed. The Whispers served as Fate’s enforcers, working to prevent divergences from becoming permanent realities.
We see this during Zack’s last stand in the Remake ending. Whispers surrounded him, seemingly trying to preserve his destined death. Only after Cloud’s party defeated the Whisper Harbinger at the Singularity was that restriction lifted. With Fate’s barriers finally broken, Zack’s survival became real – a successful divergence that created a new branch of reality.
Once the Whispers fell, the planet’s true nature was revealed. It entered a state of perpetual “unfolding,” continuously generating and dissolving realities through the Lifestream’s spiritual energy.
2. Dreams and Desires
The second way worlds can be created is even more fascinating: the Lifestream can manifest worlds from the hopes, dreams, and desires buried in people’s hearts.
The Lifestream isn’t just a flow of energy – it’s a living network made of consciousness itself. It contains every memory, feeling, and dream ever experienced by anyone who has lived. Once the boundaries of Fate were broken, the planet’s ability to generate worlds was no longer limited to physical divergences. It could now draw from thoughts and emotions as well.
Aerith’s “dream date” in Rebirth may be an example of this. Rather than being a literal alternate timeline, it appears to be a world manifested from within the Lifestream, shaped by her longing for connection and peace with Cloud. The planet, now unrestrained, materialized her emotional energy into tangible form.
These emotionally-created worlds blur the line between what’s real and what’s imagined, showing that the Lifestream can transform subjective experiences into objective existence.
Types of Worlds
Based on what we’ve seen in Remake and Rebirth, we can identify different worlds:
The Main World (Beagle Timeline)
This is the primary reality where Cloud’s journey takes place – the world we follow throughout most of Remake and Rebirth. It’s called the “Beagle” timeline by fans because Stamp, the mascot dog, appears as a beagle. This is the world where Zack died as originally destined, where Aerith falls into the Lifestream at the Forgotten Capital, and where the party continues their journey to stop Sephiroth.
Other Worlds: Born From Desires and Possibilities
When discussing the different worlds in Remake and Rebirth, it’s common to categorize them as either “divergent worlds” (like the Terrier timeline where Zack survived) or “dream worlds” (like Aerith’s dream date). However, I believe this distinction may not actually matter.
If the planet is constantly “unfolding” and creating worlds from the Lifestream’s spiritual energy – and the Lifestream contains ALL consciousness including memories, emotions, choices, AND unrealized desires – then all these worlds are fundamentally the same thing: worlds born from possibilities. Worlds of “what could’ve been.”
Whether that possibility comes from:
An actual divergence in outcome (Zack surviving his last stand instead of dying)
A desire never realized (Aerith’s longing for a peaceful date with Cloud)
A hope buried in someone’s heart
An alternate decision that was considered but not taken
…doesn’t change what these worlds ARE at their core. They’re all manifestations of the Lifestream’s energy, all expressions of possibility, all equally real in their own way. The Terrier world where Zack survived isn’t more “real” or “legitimate” than Aerith’s dream date world – they’re both worlds that the planet materialized from its spiritual consciousness.
The most prominent example is the “Terrier” world where Zack survived his last stand. In this world, Stamp appears as a terrier breed rather than a beagle – a visual shorthand to help players identify which world they’re viewing. We also see other worlds in the game with different versions of Stamp, confirming that multiple alternate realities exist beyond just the main Beagle world and the Terrier world.
Why do all these worlds exist? That’s where this theory comes in: they’re all born from desires, choices, and possibilities – different expressions of “what could’ve been” materialized by the Lifestream’s spiritual energy.
Dying Worlds
We see evidence of worlds in the process of dissolution. In some worlds, there are rifts or fractures visible in the skies, and people speak of the end of the world coming. Whether these are signs that the Lifestream is reclaiming these worlds, we don’t know for certain.
However, Sephiroth himself describes this cycle:
“When the boundaries of Fate are breached, new worlds are born. The planet encompasses a multitude of worlds, ever unfolding. Some quickly perish, while others endure. Yet even the most resilient worlds are doomed to fade. Nevertheless, their loss is not to be mourned, for it is not death but a homecoming that awaits them. In the planet’s embrace, all life is as one.”
From this, we can understand that dying worlds aren’t simply destroyed – they return to the Lifestream, absorbed back into the planet’s spiritual energy. The cycle isn’t just about creation; destruction and reabsorption are equally constant.
The Constant Cycle
The phrase “ever unfolding” in Sephiroth’s description is crucial. It suggests that this process is continuous and ongoing. New worlds are constantly being born while others are destroyed, all powered by the Lifestream’s spiritual energy. The planet exists in a state of perpetual creation and dissolution.
This has profound implications: if these worlds are made from the Lifestream’s energy, then their eventual unification would mean that same energy being reclaimed – potentially erasing everything those divergences produced.
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The Lifestream as the Connecting Thread
The Lifestream: More Than Just Energy
To understand how different worlds relate to each other, we must first understand what the Lifestream actually is.
The Lifestream isn’t simply a flow of energy or a natural resource to be harvested (as Shinra does with Mako). It’s a living network of consciousness – a spiritual reservoir containing every memory, emotion, thought, dream, and experience of everyone who has ever lived. When people die, their consciousness returns to the Lifestream, adding to this collective repository of existence.
As described in the original Final Fantasy VII, the Lifestream is both a stream and a reservoir. It flows through the planet, but it also accumulates – storing all the accumulated knowledge, hopes, and dreams of all life. This dual nature becomes crucial when we consider multiple worlds.
The Universal Connection
Here’s the critical insight: the Lifestream connects all worlds.
Since all worlds are created from and sustained by the Lifestream’s spiritual energy, they’re not truly separate realities existing in isolation. They’re more like branches of the same tree, all drawing from and connected through the same root system. The Lifestream flows through every world, carrying consciousness and memories across the boundaries between them.
This connection explains several phenomena we observe in Remake and Rebirth:
Cross-World Awareness
Cloud’s Visions of Other Worlds
Throughout Rebirth, Cloud experiences visions and perceptions that don’t match the reality around him. He sees glimpses of other worlds – realities where different outcomes have occurred. This isn’t random hallucination; it’s his consciousness traveling through the Lifestream’s connections between worlds.
The most significant example occurs near the end of Rebirth. Cloud can perceive Zack and Aerith in another world, even interact with them, because the Lifestream allows consciousness to bridge between realities.
Aerith’s Knowledge
Aerith demonstrates knowledge of events she hasn’t experienced yet in her own world. As a Cetra with a deep connection to the Lifestream, she can sense information flowing through it – including memories and knowledge from other versions of herself in other worlds.
This doesn’t mean Aerith is consciously aware of “other Aeriths” as separate individuals. Rather, the Lifestream carries echoes of experiences across worlds, and her Cetra sensitivity allows her to perceive these echoes as vague foreknowledge or intuition.
Sephiroth’s Omnipresence
Sephiroth’s awareness extends across all worlds simultaneously. After falling into the Lifestream and being saturated with Mako energy, he gained an unprecedented connection to the planet’s spiritual network. This allows him to perceive and influence events across multiple realities.
Whether Sephiroth exists as one unified consciousness experiencing all worlds at once, or as multiple versions sharing the same mind, the result is the same: he operates as if he exists both within and beyond individual worlds, using the Lifestream as the medium for his influence.
The Lifestream as a Highway Between Worlds
Think of the Lifestream as a highway system connecting different cities (worlds). While each world exists as its own distinct reality, the Lifestream provides pathways between them:
Consciousness can travel through these pathways, allowing beings like Cloud to perceive other worlds
Information flows through the network, letting Cetra like Aerith sense knowledge from other realities
Spiritual energy moves between worlds, as we see when worlds are born or die
Physical transfer is possible for those with sufficient power or knowledge, as demonstrated by certain characters moving between worlds
This connection through the Lifestream is why the worlds aren’t truly independent. They exist in a state of constant potential interaction, always capable of affecting one another through the spiritual network that binds them together.
Why This Matters
Understanding that the Lifestream connects all worlds is essential to understanding what “world merging” actually means. If worlds were completely separate realities with no connection, merging them would be impossible. But because they’re all sustained by and connected through the same Lifestream, they can be drawn together – unified back into a single reality through the very spiritual network that created them in the first place.
This is the foundation for everything that follows: Sephiroth’s plan, Aerith’s abilities, and the very real possibility that all these divergent worlds could collapse back into one.
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Evidence That Worlds Are Merging
The Central Question
Now that we understand what these worlds are and how they’re connected through the Lifestream, we come to a crucial question: Are these worlds actually merging? Or is this just speculation based on vague clues?
The answer is: Yes, we have concrete evidence that worlds are merging.
Let’s examine the three key pieces of evidence that confirm this phenomenon is actually occurring.
Evidence #1: Cloud Witnesses Two Worlds Merging in the Lifestream Portal
The most direct evidence comes from a moment where Cloud directly witnesses the merging process happening. Through a portal into the Lifestream, he sees two worlds colliding and combining – and the experience is horrific.
What accompanies this merging? Screams. Violence. Suffering.
This isn’t a peaceful unification. When worlds merge, the process is violent and traumatic. What exactly happens to the consciousness, lives, and memories within those worlds during the merge – whether they’re erased, transformed, or something else – we don’t know. But what’s clear is that the process itself causes immense anguish.
This confirms that merging is not theoretical – it’s actively happening, and the process is painful and violent.
Evidence #2: Sephiroth Reborn Attempted to Merge Fragmented Space-Time
During the battle with Sephiroth Reborn, he didn’t just fight the party – he actively attempted to merge the fragmented space-time around them. This isn’t background lore or implied threat; it’s a direct, observable action Sephiroth tried to take during the encounter.
Sephiroth Reborn represents a version of Sephiroth that had already absorbed significant power and tried to use that power to pull worlds together. His actions during this fight demonstrate that he has the ability to manipulate the mechanisms that separate realities.
The party defeated Sephiroth Reborn, stopping this particular attempt. However, this encounter confirms that Sephiroth has both the intention and capability to merge worlds.
Evidence #3: Zack and Cloud Fighting Together
One of the most significant moments in Rebirth occurs when Zack and Cloud – who exist in different worlds – fight together in the same space. This shouldn’t be possible under normal circumstances. They exist in separate realities (Cloud in the Beagle world, Zack in the Shiba Inu world), yet they’re able to interact and fight side by side.
How does this happen? Aerith brings them together through the Lifestream.
Using her Cetra abilities and control over the Lifestream, Aerith facilitates this cross-world connection, allowing the two warriors to unite and fight Sephiroth together at the Edge of Creation. However, after their battle, Sephiroth separates them. As he says, “Just as worlds unite, so too do they part.” He sends Zack to a different world – specifically, a dying world where the church in Sector 5 exists with Meteor looming overhead, close to destruction.
Whether Sephiroth created this separate world or simply sent Zack there is unclear. What matters is that he demonstrates he can also do what Aerith does: send people from one world to another through the Lifestream.
This event proves several things:
Worlds can be connected and unified through the Lifestream
Physical beings from different worlds can interact when properly facilitated
Both Aerith and Sephiroth have the power to control these connections
The boundaries between worlds are permeable and can be manipulated
What Is NOT Evidence of Merging
It’s important to clarify what we observe that isn’t actually evidence of worlds merging:
Aerith Sensing Zack – Aerith’s ability to sense Zack’s presence (such as when they’re on the boat with the Gi) is her Cetra sensitivity working through the Lifestream. Since all worlds are connected via the Lifestream, she can feel presences across worlds. This is about her special abilities, not worlds merging.
The Kalm Radio Broadcast – When Cloud hears the radio broadcast that mentions a tornado hitting Midgar, (which matches events from Zack’s world), this appears to be Cloud’s unique perception. Similar to how only he sees the rift in the sky at the ending. Cloud may be the only one hearing this broadcast from another world while everyone else hears normal news. This is Cloud perceiving across worlds, not worlds merging.
The Rift in the Sky – At the ending of Rebirth, Cloud sees a rift or crack in the sky that none of his companions can perceive. This is similar to the radio broadcast phenomenon – Cloud’s unique perception allowing him to see across world boundaries. Whether this is due to his damaged psyche, his connections to Jenova and Sephiroth, or some other factor, we don’t know for certain. What’s clear is that Cloud can perceive things from other realities that others cannot see. This is evidence of Cloud’s cross-world perception, not evidence of worlds merging.
Two Stamps in Junon – This was a developer error that was patched out in Version 1.030.
What World Merging Actually Involves
From the confirmed evidence, we can understand what the merging process looks like:
It’s violent and painful. The screams and suffering Cloud witnesses show that merging causes immense trauma – not just to individuals but to the planet itself.
It appears to be a natural process that can also be controlled. Sephiroth’s own words suggest that worlds naturally fade and return to the planet as part of the cycle: “Some quickly perish, while others endure. Yet even the most resilient worlds are doomed to fade… it is not death but a homecoming that awaits them.” However, Sephiroth Reborn demonstrates that this process can also be deliberately forced and accelerated by someone with power over the Lifestream.
It can be facilitated or prevented. Both Aerith and Sephiroth can manipulate the boundaries between worlds, either bringing them together or keeping them separate.
It’s already happening. These aren’t warnings about a future threat – the merging process is currently underway during the events of Rebirth.
The Implications
If worlds are already merging during Rebirth, this means Sephiroth’s plan is in motion. The process has begun. The question for Part 3 isn’t “will worlds merge?” but rather “can the merging be stopped, reversed, or will all realities collapse into Sephiroth’s desired unified world?”
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The Mechanics of World Merging
The Lifestream: The Medium of Merging
Now that we’ve established that worlds are actually merging, the next question is: How does it work?
The answer lies in what we’ve already discussed: the Lifestream.
Remember that all worlds are created from and sustained by the Lifestream’s spiritual energy. They’re not separate, isolated realities – they’re all branches of the same tree, all drawing from the same root system. The Lifestream flows through every world, connecting them through a shared network of consciousness and spiritual energy.
If the Lifestream is what creates and connects all worlds, then it follows that the Lifestream is also the mechanism through which worlds can merge. Just as it can generate new worlds by materializing spiritual energy into reality, it can also reclaim that energy, dissolving worlds back into itself and unifying separate realities into one.
Think of it this way: if worlds are like ice cubes floating in water, the Lifestream is the water itself. The ice cubes are solid and distinct, but they’re all made of the same substance. When they melt back into the water, they merge seamlessly because they were never truly separate – just temporarily solidified forms of the same thing.
Aerith’s Control Over the Lifestream
As a Cetra – one of the ancient people who could communicate with the planet – Aerith has a deep connection to and influence over the Lifestream. This connection becomes even more significant when we consider “Omni-Aerith” – the Aerith who exists within the Lifestream itself.
This Omni-Aerith can choose to intervene in the events of different worlds. She can take control of the various Aeriths that exist across these realities in certain situations, as we see at the Temple of the Ancients when she confronts Sephiroth directly. Many believe the Aerith in the Dream Date is Omni-Aerith herself, not just the living Aerith from the main world.
What can Aerith do with this power?
Guide people between worlds – We see this when she brings Zack and Cloud together, facilitating their meeting across different realities.
Facilitate connections and unions – She can create bridges through the Lifestream, allowing interaction between worlds that would normally remain separate.
Sense across worlds – Her Cetra sensitivity allows her to perceive presences and events in other realities through the Lifestream’s network.
Aerith’s power over the Lifestream appears to be focused on connection and preservation – bringing things together, maintaining links between worlds, and protecting what exists within the spiritual network.
Sephiroth’s Control Over the Lifestream
Sephiroth also possesses power over the Lifestream, but his control stems from a different source and serves a different purpose.
After falling into the Lifestream, and being saturated with Mako energy, Sephiroth gained an unprecedented connection to the planet’s spiritual network. But his power was amplified even further when he absorbed the Whispers at the end of Remake. The Whispers were the arbiters of Fate – entities that enforced the planet’s intended destiny. By absorbing them, Sephiroth didn’t just gain their power; he gained control over the mechanisms of Fate itself.
What can Sephiroth do with this power?
Manipulate Lifestream connections – He can control how worlds interact through the spiritual network.
Separate worlds and send people to specific worlds – We see this when he separates Zack and Cloud after their fight, sending Zack to the dying church world.
Push people out of worlds into voids – He can trap people in isolated spaces, cutting them off from the Lifestream’s connections.
Create or manipulate worlds – Though the extent of this ability is unclear, he demonstrates power over the creation and structure of realities.
Force worlds to merge – As Sephiroth Reborn, he tried to merge fragmented space-time, demonstrating that he can accelerate or control the merging process.
Sephiroth’s power over the Lifestream appears to be focused on control and unification – forcing worlds together, isolating individuals, and manipulating the boundaries between realities to serve his ultimate plan.
The Push and Pull
What we’re witnessing in Rebirth is essentially a conflict between two opposing forces, both wielding power over the same medium:
Aerith uses the Lifestream to connect and preserve – bringing Zack and Cloud together, maintaining the separation between worlds, protecting what exists.
Sephiroth uses the Lifestream to isolate and merge – separating people, forcing worlds to combine, pursuing his vision of unified reality under his control.
Both are manipulating the same spiritual network, but with opposite goals. Aerith works to maintain the distinctions between worlds while facilitating helpful connections. Sephiroth works to erase those distinctions entirely, collapsing all realities into one.
Why This Matters
Understanding that the Lifestream is the mechanism of world merging – and that both Aerith and Sephiroth can control it – is crucial to understanding the stakes of the story.
The battle isn’t just about stopping Sephiroth from doing something in the future. It’s about controlling the Lifestream right now, in the present. Every time Aerith facilitates a connection or Sephiroth forces a merge, they’re actively shaping reality through the planet’s spiritual network.
The question for Part 3 isn’t just “will Sephiroth succeed?” but also “can Aerith’s control over the Lifestream counter Sephiroth’s, or will his power prove overwhelming?”
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Sephiroth’s Plan
“Worlds Unbound by Fate and Histories Unwritten”
At the Temple of the Ancients, Sephiroth reveals his plan to claim his birthright, declaring that it shall encompass “worlds unbound by fate and histories unwritten.” He states that he plans to reunite not only the fragmented pieces of Jenova, but the “errant worlds” as well.
At first glance, this might sound like he’s advocating for freedom – liberating worlds from predetermined destinies and allowing new possibilities to emerge.
But this interpretation misses the crucial context of what Sephiroth has actually done and what he’s working toward.
The True Meaning
When Sephiroth says his plan shall “encompass worlds unbound by fate and histories unwritten,” he’s describing the current state of these multiple worlds and what he intends to do with them.
“Worlds unbound by fate” – This describes what these worlds already ARE. After the party defeated the Whisper Harbinger at the end of Remake, the Whispers – the arbiters who enforced the planet’s predetermined destiny – were destroyed. All these divergent worlds that now exist are “unbound” because there’s no longer a Fate enforcing a single predetermined path. They’re free-floating, uncontrolled realities.
But Sephiroth’s plan is to “encompass” these worlds – to gather them, merge them, and unify them into ONE single world. And in that unified reality, there won’t be freedom or multiple possibilities. Instead, HE will control Fate.
“Histories unwritten” – Once all worlds merge into one, all those divergent histories – all the different outcomes and possibilities that existed across multiple realities – will be erased. There will be only one unified present with one future – the future Sephiroth will write. No alternatives. No other possibilities. Just his singular vision made manifest.
So Sephiroth’s declaration means: “My plan will bring together all these currently-free worlds and consolidate them into one reality where I alone control destiny.”
After defeating the Whisper Harbinger and absorbing their power, Sephiroth didn’t free the worlds from Fate. He took control of Fate’s mechanisms for himself. Now he seeks to use that control to merge all “errant worlds” – all the divergent realities that shouldn’t exist according to his design – into one reality under his absolute dominion.
Why Sephiroth Wants This
Sephiroth’s plan to merge all worlds serves multiple purposes:
1. Absolute Control
In a multiverse where countless worlds exist with countless different outcomes, Sephiroth can never achieve total victory. There will always be a world where Cloud defeats him, where Aerith survives, where his plans fail. Alternative realities mean alternative possibilities – and alternatives are threats to absolute power.
But in a single unified world? There are no alternatives. No other timelines where things turn out differently. No parallel versions of events that could undermine his control. Just one reality, shaped according to his will, with no possibility of escape or resistance from another world.
2. The Power of Suffering
The merging process itself generates immense suffering. We see this directly when Cloud witnesses worlds colliding – the screams, the violence, the agony of consciousness being torn apart or transformed. This isn’t just an unfortunate side effect; it may be part of the appeal for Sephiroth.
Sephiroth has always drawn power from negative emotions and energy. In the original Final Fantasy VII, his plan involved wounding the planet with Meteor so the Lifestream would gather to heal the wound, which he would then absorb to become a god. The suffering and death caused by Meteor was essential to his plan – it was the injury that would make the planet vulnerable.
Similarly, the suffering caused by merging worlds may empower Sephiroth. Every world that dissolves, every consciousness that experiences that dissolution, every scream that reverberates through the Lifestream – all of it feeds negative energy into the spiritual network that Sephiroth has learned to tap into and control.
The merging process isn’t just a means to an end. The pain it causes may be a benefit in itself, strengthening Sephiroth as he works toward his ultimate goal.
3. Eliminating the White Materia
There’s another strategic reason for Sephiroth to merge and destroy worlds: eliminating all versions of Aerith and all versions of the White Materia before they can reach the unified reality.
In the original game, Aerith prayed using the White Materia to cast Holy – the ultimate protective magic meant to save the planet. However, Sephiroth was able to block Holy, delaying its release. Only after the party defeated Sephiroth in the Northern Crater was Holy finally released, but by then Meteor was already too close. Aerith ultimately had to use the Lifestream itself to stop and destroy Meteor, working in conjunction with Holy.
The White Materia and Aerith’s ability to use it represent one of the greatest threats to Sephiroth’s plans. If multiple worlds exist, that means multiple Aeriths exist, and potentially multiple White Materias that could threaten him.
By merging worlds and destroying the Aeriths within them before the final unification, Sephiroth aims to ensure that no White Materia – no Holy – exists in his unified world. Without the planet’s ultimate defense, nothing can stop him from achieving godhood.
However, this plan ultimately fails. Despite Sephiroth’s efforts, Cloud recovers the White Materia and returns it to Aerith in the main world. The potential for Holy still exists in the reality Sephiroth is trying to control, meaning his attempt to completely erase Aerith’s influence did not succeed.
The Ultimate Goal
Sephiroth’s ultimate goal is the same as it was in the original Final Fantasy VII, but with an expanded scope:
To become a god by absorbing the Lifestream – not just of one world, but of all worlds merged into one.
By collapsing all realities into a single unified existence, Sephiroth creates a scenario where:
All spiritual energy is concentrated in one Lifestream
There are no alternative realities where he fails
No White Materia exists to summon Holy against him
The suffering of the merging process empowers him
He controls the mechanisms of Fate itself
In this unified world “unbound by fate,” Sephiroth would be the one who writes history – as a god, unchallenged and unopposed, with all of reality under his absolute control forever.
The Stakes
Understanding Sephiroth’s plan makes clear what’s actually at stake in the Remake trilogy:
This isn’t just about saving one world from Meteor. It’s about preserving the existence of multiple worlds – multiple possibilities, multiple futures, multiple chances for hope and resistance. It’s about preventing all of reality from collapsing into a single nightmare where Sephiroth reigns as an unchallengeable god.
The party isn’t just fighting to save their world. They’re fighting to save the very concept of alternatives – the possibility that things can be different, that other outcomes are possible, that hope can exist in more than one form.
While we’ve established a solid understanding of how different worlds work in the Remake trilogy, many crucial questions remain unanswered. These are the mysteries that Part 3 will likely need to address.
What Happens When Worlds Merge?
We know that the merging process is violent and painful – we’ve seen the screams and suffering that accompany it. But what actually happens to the worlds themselves and everything within them?
Is it erasure? Do the merged worlds simply cease to exist, with everything in them being dissolved back into the Lifestream as raw spiritual energy? Are all the lives, memories, and experiences in those worlds completely erased from existence?
Is it transformation? Do the worlds combine in some way, with elements from both realities blending together to create something new? Could people, places, or events from the merged worlds persist in some altered form?
Is it selective? Does merging affect different things differently – perhaps erasing some elements while preserving others based on some unknown criteria?
We simply don’t know. Cloud witnesses the violence of the process, but we don’t see the aftermath. We don’t know what remains after two worlds merge into one.
What Happens to People When Worlds Merge?
This might be the most important unanswered question, and it has profound implications for characters we care about.
When a world merges with another, what becomes of the people living in it?
Do they cease to exist? Are they erased along with their world, their consciousness dissolving into the Lifestream?
Do they continue existing in the unified world? If so, do they retain their memories? Their identities? Or are they fundamentally changed by the merging process?
Does it depend on the person? Might some people survive the merging while others don’t, based on factors like their connection to the Lifestream, their spiritual strength, or their role in the story?
The answer to this question determines the fate of every person living in the worlds that Sephiroth plans to merge. It’s not just about whether Zack survives – it’s about whether entire populations across multiple realities will live or die.
What Happens When a Divergent World Merges With the Main World?
Most of our discussion has focused on worlds merging with each other in general terms. But there’s a specific scenario that deserves special attention: What happens when a divergent world merges specifically with the main Beagle world?
The main world is where Cloud’s journey takes place, where most of the story unfolds. If Sephiroth’s plan succeeds and all worlds merge into one, presumably many divergent worlds will be absorbed into this main reality.
But what does that absorption look like?
Does the main world change? If a divergent world merges into it, does the main reality suddenly incorporate elements from that other world? Could events that happened in the divergent world suddenly become part of the main world’s history?
Does the main world stay dominant? Perhaps the main world serves as the “base” reality, with divergent worlds simply dissolving into it without fundamentally altering it?
Is there even a meaningful distinction? Maybe once worlds start merging, the concept of a “main” world becomes irrelevant, and all worlds are equally subject to transformation?
This question is crucial because it affects our understanding of what the party is fighting to preserve. Are they fighting to keep their specific world intact, or are they fighting to prevent ALL worlds from being destroyed and reformed according to Sephiroth’s design?
What Becomes of Multiple Versions of the Same Person?
Perhaps the most philosophically complex question: What happens when there are multiple versions of the same person across different worlds, and those worlds merge?
We know multiple versions of Aerith exist. Multiple versions of Zack. Presumably multiple versions of Cloud, Tifa, Barret, and everyone else. When worlds merge, what happens to these duplicate individuals?
Do they merge into one person? If so, does that person retain all the memories and experiences of every version? Would that even be psychologically possible, or would it create a fractured consciousness?
Does only one version survive? If so, which one? The version from the world that serves as the “base” reality? The version with the strongest will or connection to the Lifestream? A random version?
Do they all continue existing separately? Could the unified world contain multiple versions of the same person existing simultaneously? How would that even work?
This question is particularly important for Zack. If his world merges with Cloud’s, what happens? Do we end up with both Zacks – the one who died in the Beagle world and the one who survived in another world? Does one version replace the other? Do they somehow merge into a single Zack who remembers both dying and surviving?
The answer to this question could fundamentally change our understanding of identity, consciousness, and what it means to be “yourself” in a multiverse.
Why These Questions Matter
These unanswered questions aren’t just intellectual curiosities – they’re central to understanding the stakes of the story and what the characters are fighting for.
If merging means total erasure, then Sephiroth’s plan is essentially genocide on a multiversal scale, with countless lives across countless worlds being annihilated.
If merging means transformation or selective preservation, then the moral calculus becomes more complex. Is it wrong to merge worlds if people survive the process? What if they survive but are fundamentally changed?
And if we don’t know what happens when multiple versions of someone exist in a merged world, how can we even predict what victory or defeat looks like? If Cloud defeats Sephiroth but the worlds have already merged, what world does he end up in? What version of himself is he?
My Personal Take:
Personally, I lean toward the total erasure interpretation. It makes the most sense to me and simplifies things considerably. If worlds are created from the Lifestream’s spiritual energy, then when they merge back together, that energy is simply reclaimed – returning everything to the Lifestream as raw spiritual essence. The world dissolves, the people dissolve, everything returns to the source.
This interpretation aligns with Sephiroth’s description of worlds fading as a “homecoming” to the planet. It’s not death in the traditional sense, but it is the end of individual existence – consciousness returning to the collective whole of the Lifestream.
It also raises the stakes to their maximum: if merging means erasure, then every world Sephiroth destroys represents countless lives being snuffed out, even if their spiritual energy continues to exist in some diffused form within the Lifestream. The party isn’t just fighting to prevent change – they’re fighting to prevent annihilation.
However, this is ultimately speculation on my part. Part 3 will need to answer these questions – or at least provide enough information for us to understand what’s truly at stake in this conflict over the nature of reality itself.
Conclusion
Bringing It All Together
The concept of different worlds in Final Fantasy VII Remake and Rebirth is complex, but it follows a coherent internal logic once you understand the key principles:
The Foundation:
The planet exists as “a multitude of worlds, ever unfolding”
These worlds are created from and sustained by the Lifestream’s spiritual energy
They’re all essentially “what could’ve been” – possibilities made manifest, whether from actual divergences or from dreams and desires
The Connection:
All worlds are connected through the Lifestream
This connection allows consciousness to travel between worlds
It also provides the mechanism through which worlds can merge back together
The Evidence:
Cloud witnesses worlds merging (with screams and violence)
Sephiroth Reborn attempted to merge fragmented space-time
Zack and Cloud fought together across worlds (brought together by Aerith, separated by Sephiroth)
The Mechanics:
The Lifestream is the medium through which merging happens
Both Aerith and Sephiroth can manipulate the Lifestream to control world interactions
Aerith focuses on connection and preservation
Sephiroth focuses on isolation and forced unification
The Stakes:
Sephiroth wants to merge all “worlds unbound by fate” into ONE world where he controls destiny
This would eliminate all alternatives, all other possibilities, all resistance
The merging process itself causes immense suffering
What happens to people and consciousness during merging remains unknown
What This Means for Part 3
Understanding different worlds and how they function sets up the central conflict for the trilogy’s conclusion:
The party isn’t just fighting to save their world from Meteor – they’re fighting to preserve the existence of multiple worlds, multiple possibilities, multiple futures. They’re fighting against Sephiroth’s vision of a single unified reality where he reigns as an unchallengeable god with absolute control over Fate.
Whether they can prevent the complete merging of all worlds, what happens to people like Zack who exist in divergent realities, and whether multiple versions of the same person can coexist – these are the questions Part 3 must answer.
Final Thoughts
The Remake trilogy has transformed Final Fantasy VII from a story about saving one planet from one villain into a story about the nature of reality itself – about choice and destiny, about what makes a world “real,” about whether multiple possibilities can coexist or must collapse into a single truth.
It’s ambitious, complex, and sometimes confusing. But beneath the complexity lies a story about the same fundamental themes as the original: the value of life, the importance of memory, and the question of what we’re willing to sacrifice to protect the people and world we love.
Only now, “the world we love” might be multiple worlds, each containing lives worth preserving, each representing possibilities worth fighting for.
Part 3 will determine whether those possibilities survive – or whether Sephiroth succeeds in collapsing them all into his singular, terrible vision of eternity.
If you’ve been following the Final Fantasy VII Remake trilogy, you’ve probably come across various theories trying to make sense of the complex storyline involving multiple worlds, the Whispers, and Sephiroth’s true intentions. One of the most comprehensive theory videos I’ve encountered attempts to explain how all the puzzle pieces fit together through what I’m calling the “Shattered Planet Theory.”
What is this article about?
This article is my detailed response to a popular Final Fantasy VII Rebirth theory video that proposes an elaborate explanation for the game’s mysteries. The video suggests that the Cetra originally split the planet into multiple worlds to contain Jenova, and that Sephiroth’s plan involves reuniting these fractured realities. It’s an ambitious theory that touches on nearly every aspect of Remake and Rebirth’s lore.
The goal of this article is to provide my thoughts, analysis, and critique of this theory. I’ll be going through each major point the video makes, examining the evidence (or lack thereof), comparing it to what we know from the original Final Fantasy VII, and offering my own interpretations. Some points I agree with, some I partially agree with, and others I believe are based on faulty assumptions or misinterpretations of the lore.
Before you continue reading, I highly recommend watching the original theory video yourself so you can form your own opinions. Understanding the full context of each argument will help you better evaluate my responses.
A few notes before we begin:
This article contains MAJOR SPOILERS for Final Fantasy VII Remake, Rebirth, and the original 1997 game
I’ve tried to base my analysis only on information from Remake and Rebirth, avoiding spoilers from other Compilation titles where possible
Some of my rebuttals are speculative, as we won’t have complete answers until Part 3 releases
I welcome respectful disagreement and discussion in the comments
Now, let’s dive into the 32 points…
The 32 Points of the Theory
Point 1: The Planet’s Cyclical Nature
The planet operates through continuous cycles of convergence and divergence. Life comes from the Lifestream and returns to it upon death. The Lifestream is both a reservoir and stream containing all accumulated memories, emotions, knowledge, hopes and dreams of everyone who has ever lived. The planet has its own will and enforces that will through the Whispers.
Point 2: The Whispers as Arbiters of Fate
The Whispers are weapons of the planet that exist across all worlds. They’re drawn to those who attempt to alter destiny’s course and work to prevent such changes. They can only be seen by those who defy destiny or come into contact with someone attempting to alter destiny. They’re led by the Whisper Harbinger.
Point 3: Multiple Worlds Are Created Through Divergence
The planet encompasses multiple worlds that are constantly being created and destroyed. New worlds are born when choices diverge from the planet’s intended will, represented by rainbow effects in Rebirth. The planet materializes worlds and populates them by tapping into the Lifestream’s spiritual energy.
My Take:
This point makes sense, but timing and cause are important. Sephiroth was the catalyst – his act of defying the planet’s intended path created the first breach in Fate. As he says,
“When the boundaries of Fate are breached, new worlds are born.”
However, those new worlds couldn’t fully manifest while the Whispers still existed. The Whispers served as Fate’s enforcers, preventing divergences from becoming permanent. We saw this during Zack’s last stand, where Whispers surrounded him as if to preserve the destined outcome of his death. Only after the party defeated the Whisper Harbinger was that restriction lifted, allowing the divergence to finally succeed and Zack’s survival to become real.
Once Fate’s barriers fell, the planet’s true nature – what Sephiroth later describes in Rebirth – was revealed:
“The planet encompasses a multitude of worlds, ever unfolding.”
The phrase “ever unfolding” can be read in two ways:
1. Divergence-driven creation – Each new world is formed when choices deviate from the planet’s original will. The planet automatically materializes a new branch in response to that act of defiance, drawing energy from the Lifestream to populate it. In this view, new realities are choice-based – a direct reflection of diverging outcomes.
2. Autonomous creation – After Fate’s collapse, the planet’s natural creative cycle resumes without restriction. Worlds are born and destroyed continuously, not because of specific divergences, but because the Lifestream is now unstable and self-propagating. Creation becomes constant – a natural consequence of removing the limits Fate once imposed.
Either way, Sephiroth’s defiance was the spark that exposed this truth. The planet now exists in a state of perpetual unfolding, generating and dissolving realities through its own spiritual energy.
This directly connects to Point 29: if these worlds are made from the Lifestream’s energy, their eventual unification would mean that same energy being reclaimed – erasing everything those divergences produced.
Point 4: Worlds Can Be Created from Dreams and Desires
The Lifestream doesn’t distinguish between real lived memories and unrealized desires buried in people’s hearts. Aerith’s date world may have been manifested through the Lifestream using her hopes and dreams. Spiritual energy is actually a manifestation of our knowledge and memories, including our hopes and dreams.
My Take:
This idea fits perfectly with Point 3. Once the boundaries of Fate were broken, the planet’s natural ability to generate worlds was no longer limited to physical divergences – it could now draw from thoughts, emotions, and desires as well.
The Lifestream isn’t a passive flow of energy; it’s a living network made of consciousness itself – every memory, feeling, and dream ever experienced. When Sephiroth described the planet as “a multitude of worlds, ever unfolding,” that “unfolding” doesn’t just refer to alternate timelines; it can also mean worlds born from the inner lives of people connected to the Lifestream.
In that sense, Aerith’s “date world” may not be a literal alternate reality but a world manifested from within the Lifestream, shaped by her longing for connection and peace. The planet, now unrestrained, can materialize even emotional energy into tangible form.
These emotionally created worlds blur the line between what’s real and what’s imagined, showing that the Lifestream can transform subjective experiences into objective existence. Once Fate’s barriers fell, dreams and desires became just as capable of creating worlds as physical acts of divergence.
And when these emotionally formed worlds eventually collapse – just like the divergent ones – the planet feels that pain as well, a grief later expressed in the screams described in Point 28.
Point 5: Three Possibilities for Reincarnation Across Worlds
When consciousness re-enters the Lifestream and creates new life, three things could happen: (1) spiritual energy is diffused to create completely different life within the same world, (2) completely new life is created in a different world, or (3) people are reborn as themselves but in different worlds, keeping their spiritual energy intact.
Point 6: Sephiroth and Aerith Exist Across Multiple Worlds
Sephiroth is aware that multiple worlds exist and is connected as one conscious being across all worlds. He also exists outside any specific world at the edge of creation. He uses the black robes to physically manifest and manipulate people and events. Aerith also possesses some power not contained to singular worlds, evidenced by her knowledge of future events.
My Take:
This point is mostly accurate, but it needs to be viewed through the framework of what Sephiroth calls “the true nature of reality.”
The planet continuously generates these worlds through the Lifestream, and both Sephiroth and Aerith are spiritual entities capable of existing within or beyond that process. Sephiroth experiences awareness across all worlds simultaneously, though it’s unclear whether he is a single unified consciousness or multiple versions sharing the same mind. What’s certain is that his perception extends through every branch of reality, allowing him to act as if he exists both within and beyond them.
Aerith, by contrast, operates from within the flow. Rather than controlling her other selves, each version of her is linked through the shared memory of the Lifestream. When she shows knowledge of events she hasn’t yet experienced, it may be because those memories are traveling across the spiritual current connecting every Aerith born from the same source.
However, this connection doesn’t mean guaranteed survival either. When world unification occurs, it’s unknown what becomes of this collective awareness. The “Omni-Aerith” could be erased along with the rest of the Lifestream’s fragments – or she might persist in some altered form within the unified reality. The story leaves this ambiguous.
What seems clear, however, is Sephiroth’s intention: he wants to destroy every living Aerith before unification begins, ensuring that no White Materias from those worlds survive to reach the main reality. His goal isn’t only to eliminate Aerith’s presence but also to prevent the planet’s greatest defense – Holy – from existing in the unified world.
However, this plan ultimately fails. Cloud recovers the White Materia and returns it to Aerith in the main world, meaning that despite Sephiroth’s efforts, the potential for Holy still exists in the reality he’s trying to control. Whether the “Omni-Aerith” persists or vanishes after unification, Sephiroth’s attempt to erase her influence completely did not succeed.
Point 7: Rifts Indicate Dying Worlds
Worlds that are fading or about to expire have a rift visible in the sky. These rifts may only be visible to people who have accepted that the world is ending. This explains why Zack couldn’t see the rift at first but could after Elmyra mentioned the world ending, and why only Cloud can see the rift at the end of Rebirth.
My Take:
I agree that rifts in the sky are signs that the world is about to end.
However, saying that “These rifts may only be visible to people who have accepted that the world is ending” is a stretch.
Yes, Zack didn’t see the rift initially in Remake, but so what? The developers could’ve just decided NOT TO SHOW IT in that scene. This is just a logistics/directorial choice – they may have wanted to reveal it at a specific dramatic moment rather than showing it from the beginning.
The video is making a big assumption about the rules of who can see rifts based on limited evidence. There could be many other explanations:
The rift appeared later, after Zack’s opening scene
It was there but off-camera
It’s a simple storytelling choice to reveal it when narratively appropriate
We don’t have enough evidence to conclude that rifts are only visible to those who “accept the world is ending.” That’s the video reading too much into what might just be a creative decision by the developers.
Point 8: All Worlds Are Connected via the Lifestream
All worlds are connected through the Lifestream, as demonstrated by Cloud seeing into Aerith’s dream world while sleeping and Aerith feeling Zack’s hand. However, individual worlds can have their portion of the Lifestream dry up, as seen with the empty reactor in Rebirth.
My Take:
This is all true and an accurate interpretation I think.
The evidence clearly supports that all worlds are connected via the Lifestream:
Cloud seeing into Aerith’s dream world while sleeping
Aerith feeling Zack’s hand across worlds
Individual worlds having their own portions of Lifestream that can dry up (empty reactor)
However, I’m still confused by the mechanics of how Cloud is able to gain access to these worlds through sleep.
What is it about sleeping/dreaming that allows Cloud to cross between worlds via the Lifestream? Is it:
Because he has Jenova cells?
Because of his connection to Aerith?
Something about the dream state that connects to the Lifestream?
His fractured mental state making him more susceptible to crossing realities?
The video doesn’t explain this mechanism, and it’s an important unanswered question about how the Lifestream connection between worlds actually works for individuals.
Point 9: Worlds Can Be Manipulated by External Forces
Worlds can be united or parted through external influence that doesn’t come from the planet, such as when Sephiroth parted Cloud and Zack or sent Zack between worlds. Worlds can also be merged into one another via external intervention, which appears to be part of Sephiroth’s plan.
My Take:
After the events of Final Fantasy VII Remake, this point becomes especially significant. When Sephiroth absorbed the Whispers – the planet’s agents of Fate – he gained control over the very system that governed the flow of reality. That act made him the first being capable of directly manipulating the structure of the multiverse itself.
Unlike before, where the planet alone created and destroyed worlds (see Point 3), Sephiroth can now imitate that process. The scene near the end of Rebirth, where he separates Cloud and Zack and sends Zack into a new space resembling the church, isn’t just a transfer between existing realities – it’s the creation of a contained world, formed through Sephiroth’s will.
In other words, he’s not merely exploiting instability between worlds anymore; he’s replicating the planet’s creative function. This explains how he’s able to merge, fracture, or fabricate realities to serve his plan. By controlling Fate’s former power, Sephiroth has effectively become an external force that can rival the planet itself.
This also clarifies the philosophical tension between him and Aerith. The planet generates worlds as a natural cycle of life, while Sephiroth creates worlds through domination – by seizing control of the system meant to maintain balance.
However, even this power has limits. When the final unification occurs (see Point 29), and all worlds are reabsorbed by the planet, Sephiroth’s control over Fate’s mechanisms may end as well. Whether he survives beyond that collapse remains an open question – but his ability to create and manipulate worlds is what enables the unification in the first place.
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Point 10: Something Feeds on Negative Energy
Something (either Sephiroth, Jenova, or the unification of worlds) feeds off negative energy like despair and grief. Sephiroth suggests that war can “put things right” and create “new unity” through anger, desolation, and hatred, making the planet “once more made whole.”
My Take:
I agree with this point, but unfortunately this is one of the mysteries. What exactly feeds off these negative energies and why?
However, this concept has evolved significantly across the FF7 timeline:
In the original FF7: This concept did NOT exist. Sephiroth’s plan was simply to summon Meteor to wound the planet, absorb the Lifestream when it gathered to heal, and become a god. There was NO concept of him feeding on negative emotions or needing despair/grief.
In Advent Children: Sephiroth traveled through the Lifestream leaving his mark on those with vulnerable spirits, spreading despair to make people more susceptible to Geostigma infection. His plan was to gather the souls of Geostigma’s deceased victims to corrupt the Lifestream and take control of the planet. So he WAS working with negative emotions, but more passively/indirectly.
In Remake/Rebirth: Sephiroth has learned to ACTIVELY harness negative emotions through Jenova to create a negative Lifestream and empower himself. A large part of his motivation is to instill as much hatred, grief, despair, and pain in the party (especially Cloud) as possible so he can harness their negative feelings and strengthen himself further.
This is a significant evolution – from no use of negative emotions (original), to passive spreading of despair (Advent Children), to active harvesting and feeding on negative emotions for power (Remake/Rebirth). This strongly suggests that this Sephiroth has learned and evolved through experiencing the events of both the original game AND Advent Children, further supporting the sequel theory.
Point 11: Jenova Arrived 2,000 Years Ago
Jenova came from space and crashed on Gaia roughly 2,000 years ago. The nature of Jenova’s arrival is unclear – it may have arrived via the Gi’s home world that it had already consumed, or the Gi may have summoned Jenova using the Black Materia before the Cetra could steal it.
My Take:
I agree Jenova arrived roughly 2,000 years ago, but I disagree with the video’s speculation about the Gi’s connection to Jenova’s arrival.
I don’t think the Gi was trying to summon Jenova. The Gi were unsuccessful in summoning Meteor using the Black Materia because the Cetra stopped them and stole it. That’s a completely different event from Jenova’s arrival.
My interpretation: Jenova may have arrived from the Gi’s home world or planet – it tried to consume that world, and then went after Gaia next. But the Gi and Jenova have NO direct relationship. These are two completely different factions or entities:
The Gi are refugees from a destroyed world seeking freedom from their cursed existence
Jenova is an alien parasite that destroys planets
The video is speculating a connection between them that doesn’t have clear evidence. Just because both involve catastrophic events doesn’t mean they’re related. The Gi’s story and Jenova’s arrival are separate tragedies that both affected Gaia, but there’s no indication the Gi summoned Jenova or that they’re otherwise connected.
Point 12: Jenova Can Mimic the Dead
Jenova possesses the ability to mimic the dead, stealing the faces and voices of mothers, fathers, sisters, and brothers to sow discord among both the Cetra and humans. This was one of Jenova’s primary weapons against the ancients.
Point 13: The Cetra Were Planet Stewards Who Fought Jenova
The Cetra were the original stewards of the planet who could communicate with it to understand its desires and needs. They stood against both Jenova and the Gi to protect the planet. Jenova was successful in killing off almost all of the Cetra 2,000 years ago.
Point 14: Outsiders Cannot Join the Lifestream
Since Jenova did not originate from the Lifestream, it couldn’t rejoin the Lifestream, just as the Gi could not. Those not born of the Lifestream can never join its flow. This is why Jenova fell into a deep slumber rather than returning to the planet after being defeated.
Point 15: The Shattered Planet Theory – The Cetra Split the Planet
The planet was originally whole and served as the home of the ancients until Jenova arrived. Recognizing they couldn’t beat Jenova and with the planet’s survival at stake, the Cetra were forced to split their home into multiple realities – possibly the first “rainbowed action.” They used their knowledge of the Lifestream to divide the planet into multiple worlds.
My Rebuttal:
This theory has NO basis in the original Final Fantasy VII whatsoever. In the original game:
The Cetra did NOT split the planet into multiple worlds. The Cetra defeated Jenova and quarantined it within the North Crater where it remained in stasis for millennia. There were no multiple timelines or realities involved.
The Cetra did NOT split Jenova’s body into pieces either. Jenova was sealed whole. The different Jenova boss forms that appear in the game are NOT pieces the Cetra created. According to the lore:
Five years after the Nibelheim Incident, Sephiroth acquired Jenova’s main body from Shinra
Jenova (under Sephiroth’s control) left behind pieces of her body as it traveled – these transformed into the boss monsters
Jenova∙BIRTH was created from Jenova’s arm
These pieces were created BY SEPHIROTH/JENOVA during the game’s events, NOT by the Cetra 2,000 years ago
This all happened in ONE world
Multiple worlds/timelines are COMPLETELY NEW to Remake/Rebirth. The video creator is attempting to retcon the original lore to explain why Square Enix added multiverse elements to the new games. This “Shattered Planet Theory” is pure speculation with zero foundation in the original game’s established canon.
Important Question: Is this supposed change in core plot a result of the party diverging from destiny after they defeated the Whisper Harbinger at the end of FF7 Remake? Did defeating the Whispers create ripples across time that retroactively changed what the Cetra did 2,000 years ago? If so, the video should have made this explicit – that the “Shattered Planet” is a NEW timeline element created by breaking fate, not something that “always happened.” But the video presents it as if this was always the case, which contradicts the original game entirely.
Acknowledging Square Enix’s willingness to change core lore:
It’s important to note that Square Enix HAS made significant changes to core story elements in Rebirth. For example, the Black Materia’s origin was completely changed – in Rebirth, it was created by the Gi tribe when they stole a Sacred Materia from the Cetra and focused their hatred into it. This is entirely new lore not present in the original game.
So the video’s “Shattered Planet Theory” COULD potentially be another major lore change Square Enix is introducing. I acknowledge this possibility.
HOWEVER, there’s a crucial difference:
Major lore changes like the Black Materia’s origin are explicitly shown and explained in the game. We see the Gi’s story, we’re told directly about what they did.
In contrast, there is ZERO explicit evidence in Remake or Rebirth that:
The Cetra split the planet into multiple worlds
Jenova was fragmented across different realities
The multiple worlds existed 2,000 years ago
In fact, the evidence contradicts this: The Cetra sealed Jenova whole in the Northern Crater, and the Jenova forms we fight in Rebirth (Emergent, Lifeclinger) are still created by Sephiroth/Jenova in the present during our journey – just Jenova shapeshifting/shedding pieces as it travels, exactly like in the original game.Until Part 3 proves otherwise, the “Shattered Planet Theory” remains pure speculation with no supporting evidence, even acknowledging that Square Enix might change lore.
Point 16: Jenova Was Splintered Across All Worlds
By splitting the planet into multiple worlds, Jenova (who was unable to be absorbed into the Lifestream) was instead pulled apart and splintered across all those worlds. This was how the Cetra managed to stop Jenova – by fragmenting it across multiple realities where it couldn’t wreak havoc in its disassembled state.
My Rebuttal:
This is built entirely on the false premise from Point 15. The Cetra sealed Jenova as one intact body in the Northern Crater – they did NOT fragment it across multiple realities. This is complete fanfiction with no basis in the original game.
Point 17: The Whispers Were Created After the Cetra’s Defiance
The Whispers were created by the planet as a reaction to the Cetra’s defiance of the planet’s will and subsequent disappearance. Without the Cetra to care for it, the planet formed its first weapon, the Whisper Harbinger, to ensure its own will is followed.
My Rebuttal:
This contradicts the fundamental nature of the Cetra and is directly tied to the flawed Point 15:
The Cetra would NOT defy the planet’s will. The entire identity of the Cetra is that they were stewards of the planet who could communicate with it and followed its desires. Defying the planet goes against everything the Cetra represented.
The Whispers are likely recent creations related to Remake/Rebirth’s new timeline mechanics. There’s no evidence they existed 2,000 years ago during the Cetra era. They appear to be connected to the multiverse/timeline divergence elements that are completely new to the Remake trilogy.
This theory only “works” if you accept Point 15’s false premise – that the Cetra split the planet into multiple worlds. Since that never happened in the original game, this entire point collapses.
The video is creating an elaborate backstory to justify new game mechanics (Whispers, multiple timelines) by rewriting established lore about the Cetra’s relationship with the planet.
Point 18: Individual World Events Cannot Resolve the Story
Events that play out on an individual world are unable to bring about final resolution for Sephiroth, Jenova, or the Gi because those events are contained to that single reality. For anything to truly affect these aspects of the story, the disparate worlds would need to come back together – a “homecoming.”
My Take:
I partially agree with this theory, but for different reasons than the video suggests:
Jenova’s “final resolution” requires the Reunion – gathering all its parts/cells together, which could span across multiple worlds in Remake/Rebirth’s continuity.
Sephiroth’s endgame may involve eliminating multiple timelines because Aerith is using them to her advantage (like creating multiple White Materias across different worlds). We don’t fully know Aerith’s plan yet or whether she’s following Destiny’s design – she still sacrificed herself at the Forgotten Capital in Rebirth.
The Gi simply want the Black Materia to summon Meteor and achieve oblivion.
However, this point has major problems:
It’s still connected to the false premise of Point 15 – that the Cetra split the planet and Jenova across multiple worlds 2,000 years ago.
We have NO evidence that different “parts” of Jenova exist in different worlds. Even if multiple worlds now exist due to defeating the Whisper Harbinger, there’s nothing indicating Jenova was fragmented across them. The video is assuming this based on its invented “Shattered Planet Theory.”
Point 19: The Promised Land Only Exists When Worlds Unite
The actual Promised Land has not been seen in any of the worlds shown so far. The Promised Land may not be a specific location in one world as Shinra thought, but instead only exists when all of the worlds are united as one.
My Take:
First, let’s establish what the Promised Land actually is:
The Promised Land has multiple interpretations. According to Elder Hargo at Cosmo Canyon, it’s what the Cetra called the act of returning to the planet at life’s end – joining the Lifestream and becoming one with the planet, viewed as a state of supreme happiness. However, it’s also speculated the Promised Land means something different to each person – a state of mind to find “eternal happiness” wherever possible. For example, Sephiroth’s Promised Land is the North Crater because he could become a god there.
Given this understanding, the video’s theory might not actually work or make clear sense.
What makes sense:
Cloud’s Promised Land = being with Aerith
Multiple worlds allow different versions/outcomes where Aerith could be alive or accessible
This is a personal interpretation of the Promised Land
What’s confusing about the “reuniting worlds” theory:
How does merging worlds CREATE the Promised Land?
If the Promised Land is personal/subjective to each person, why would world unification matter?
The video claims the Promised Land “only exists when worlds unite” but doesn’t clearly explain WHY
This point is also built on the false premise from Point 15. The video assumes the Cetra split the planet into multiple worlds and that the Promised Land only exists when they’re reunited. But since the Cetra never split the planet in the first place (that’s pure speculation), this entire interpretation of the Promised Land requiring world unification has no foundation.
Honestly, I think the video’s Point 19 is weak speculation. The connection between “unifying worlds = Promised Land appears” isn’t clearly established or logical. It seems like the video is just assuming this must be true to support Sephiroth’s plan, without solid reasoning.
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Point 20: The Cetra Scriptures Foretold Reunification
The scriptures passed down by the Ancients tell of a time when the planet they loved would once again be made whole. This was probably a distant promise to return the land back to how it was before Jenova’s arrival – before the Cetra had to split it.
My Rebuttal:
The video is completely misinterpreting the Cetra scriptures to support its false theory.
The actual Cetra scripture states: “We who are born of the planet, with her we speak. Her flesh we shape. Unto her promised land shall we one day return. By her loving grace and providence may we take our place in paradise.”
The actual meaning of “return to the promised land” is that the Cetra will return to the Promised Land at life’s end – joining the Lifestream and becoming one with the planet, which was viewed as a state of supreme happiness.
The scripture is about the cycle of life and death – returning to the Lifestream after dying. It has NOTHING to do with:
The planet being “made whole again”
Reunifying multiple worlds
Reversing some supposed planet-splitting that the Cetra did
This is pure misinterpretation built entirely on the false premise from Point 15. The video is twisting ancient Cetra scripture to retroactively justify its invented “Shattered Planet Theory.” The Cetra never split the planet, so the scriptures couldn’t possibly be prophesying its reunification.
Point 21: Sephiroth Wants to Reunite All Worlds
Sephiroth has figured out the true nature of the planet and is working to reunite all the worlds. His goal is to make both the planet and Jenova whole again. He states that his “fragmented mother, these errant worlds, all shall be one again.” This reunification appears to be his ultimate endgame.
My Rebuttal:
I partially agree with this point, but the video conflates two SEPARATE goals of Sephiroth:
What I agree with:
Sephiroth has figured out the true nature of the planet and is working to reunite all the worlds
His goal is to make both the planet and Jenova whole again
He states his “fragmented mother, these errant worlds, all shall be one again”
This reunification appears to be his ultimate endgame
What the video gets WRONG:
When Sephiroth says “my fragmented mother, these errant worlds, all shall be one again,” he’s referring to TWO SEPARATE EVENTS, not one causing the other:
Reuniting the different worlds – merging the multiple timelines/realities together
The “Reunion” of Jenova – gathering Jenova’s different parts/cells together via the robed people (Sephiroth-clones) in the same world
These are distinct objectives. Sephiroth doesn’t want to reunite worlds BECAUSE that would make Jenova whole – he wants to do BOTH things separately. The Reunion of Jenova happens through the robed people gathering in one location (as established in the original game), NOT through merging multiple realities.
The video falsely assumes reuniting worlds = reuniting Jenova’s fragments, which is based on the debunked Point 15 theory that the Cetra split Jenova across multiple worlds. That never happened.
Point 22: Sephiroth Doesn’t Want Cloud to Die
Sephiroth doesn’t want Cloud to die – rather, he wants Cloud’s help. He tells Cloud “I will not end. Nor will I have you end” and asks Cloud to “lend me your strength” and “defy destiny together.” He needs Cloud alive for his plan to succeed.
My Take:
I agree that Sephiroth doesn’t want Cloud to die, and I think I understand part of why.
Why Sephiroth doesn’t want Cloud to die:
Cloud is the last remnant of the Jenova Project who retained his sense of self
Unlike the robed people (Sephiroth-clones), Cloud has Jenova cells but didn’t completely succumb to them
Cloud maintained his own will and identity despite the cells
Why Sephiroth wants Cloud’s help – “defy destiny together”:
The key phrase is “defy destiny together”
In the original FF7, Sephiroth was ultimately defeated by Cloud
That defeat IS the “destiny” Sephiroth is trying to avoid
Sephiroth knows that if things play out as they originally did, Cloud will kill him
By getting Cloud to join him and “defy destiny together,” Sephiroth could prevent his own defeat
So Sephiroth needs Cloud alive and on his side – not as an enemy who will defeat him (as destiny dictates), but as an ally who will help him change that outcome.
However, there’s still so much we don’t know about what specific role Cloud plays in Sephiroth’s plan beyond avoiding his own defeat. But we won’t know the complete picture until Part 3.
Point 23: The Black Materia Is Key to the Plan
Sephiroth wants the Black Materia, presumably to call forth a meteor capable of causing catastrophic damage to the planet. However, when Sephiroth grabbed it, he called it “the key which grants access to the true counterpart hidden between worlds,” suggesting its purpose is more complex than simple destruction.
My Take:
I partially agree with this point, but need to clarify what changed in Rebirth.
In the original FF7: Sephiroth’s plan was to use the Black Materia to summon Meteor upon the Planet and absorb the Lifestream’s energy as it would rush to heal the Planet, ascending to godhood. The Temple of the Ancients itself was the Black Materia, transfigured by the Ancients, and would transform back into the materia. The Black Materia’s origins weren’t explicitly explained, and the Gi tribe had no connection to it.
In Rebirth (major lore change): The Black Materia was created by the Gi tribe when they stole a Sacred Materia from the Cetra and focused all their immense hatred and resentment into it. The Cetra stole it back and hid it away in a space away from the physical realm. The Temple of the Ancients still transforms/collapses, but what they obtain is a dull replica that serves as a key to finding the original Black Materia.
The function of the Black Materia hasn’t changed – it still summons Meteor. The changes are: (1) we now know the Gi created it, and (2) what the Temple produces is a replica/key that accesses the real Black Materia “hidden between worlds,” rather than being the actual Black Materia itself.
So Sephiroth’s ultimate goal with the Black Materia remains the same as the original – summon Meteor. The “key” language just refers to this additional step of using the replica to access the real one.
What this major lore change tells us about Point 15: This Black Materia origin change proves that Square Enix IS willing to alter core story elements from the original FF7. So the video’s “Shattered Planet Theory” from Point 15 – that the Cetra split the planet into multiple worlds and fragmented Jenova – COULD potentially be another major lore change they’re introducing.
HOWEVER, there’s a crucial difference: Major lore changes like the Black Materia’s origin are explicitly shown and explained in the game. We see the Gi’s story, we’re told directly about what they did.
In contrast, there is ZERO explicit evidence in Remake or Rebirth that:
The Cetra split the planet into multiple worlds
Jenova was fragmented across different realities
The multiple worlds existed 2,000 years ago
In fact, the evidence contradicts Point 15: The Cetra sealed Jenova whole in the Northern Crater, and the Jenova forms we fight in Rebirth (Emergent, Lifeclinger) are still created by Sephiroth/Jenova in the present during our journey – just Jenova shapeshifting/shedding pieces as it travels, exactly like in the original game.
Until Part 3 proves otherwise, the “Shattered Planet Theory” remains pure speculation with no supporting evidence, even acknowledging that Square Enix might change lore.
Point 24: Sephiroth Needed the Party to Destroy the Whisper Harbinger
Sephiroth needed the party to help destroy the Whisper Harbinger and break the planet’s hold over destiny so he could take control of the Whispers himself. This would allow him to unbind those born on Gaia from the planet and Lifestream and bind them to whatever Sephiroth wants to create instead.
Point 25: Sephiroth Doesn’t Want the White Materia
Sephiroth didn’t want the Remake Beagle world to have a White Materia. When Cloud possessed it after time in Aerith’s dream world, Sephiroth stated “that doesn’t belong here.” He may have formed the Singularity at the end of Remake knowing Aerith would need to use or empty her White Materia to modify it, thus getting rid of it.
My Take:
I partially agree, but there’s important clarification needed about what emptied the White Materia.
In Rebirth, Aerith’s White Materia appears clear/empty. When asked about its color, Aerith says it was white back in Midgar, before the Whispers stole her memories.
According to the FF7 Remake Ultimania guide, the Whispers were trying to take Aerith’s memories to stop her from changing the timeline.
So it appears the WHISPERS emptied the White Materia by stealing Aerith’s memories, not that Aerith used it to modify the Singularity as the video suggests. The video’s speculation about Sephiroth forming the Singularity to trick Aerith into emptying her White Materia is interesting, but there’s no clear evidence for it.
What we do know: Sephiroth definitely doesn’t want the White Materia around (saying “that doesn’t belong here”), and somehow the Whispers stealing Aerith’s memories resulted in the White Materia becoming empty. The exact mechanism and whether Sephiroth orchestrated this remains unclear.
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Point 26: Outright Destruction Isn’t Sephiroth’s Intent
Despite his desire to obtain the Black Materia and summon Meteor, outright destruction of the planet doesn’t seem to be Sephiroth’s actual intent. His statements suggest he’s trying to create something new rather than simply destroy everything.
My Take:
I agree this could be the case, based on significant evidence.
The Sephiroth at the Edge of Creation is fundamentally different from other versions – in Japanese, he uses the pronoun “ore” (俺) which he only used before the Nibelheim incident, rather than “watashi” (私) which he’s used since becoming a villain. The FF7 Remake Ultimania specifically highlighted this as significant. Many fans speculate this may be a different version of Sephiroth – possibly one who has experienced the events of the original FF7.
This Sephiroth’s dialogue suggests something beyond simple destruction:
He asks Cloud to “lend me your strength” and “defy destiny together”
He tells Cloud “I will not end. Nor will I have you end”
He uses “our” when saying “Our world will become a part of it…one day”
He doesn’t want Cloud or himself to cease existing
His goal seems to involve unifying worlds and creating some new state of existence
However, we still don’t fully understand what Sephiroth is trying to create or why. The video is correct that his intent appears more complex than just destroying the planet, but the specifics of his plan remain unclear until Part 3. The fact that he still wants the Black Materia (which summons Meteor) suggests destruction is still part of his plan, even if it’s not the ultimate goal.
Point 27: Sephiroth Is Creating an Eternal “Forever”
Sephiroth’s endgame involves creating an eternity or “forever” in which the cycle of life and death would be disrupted. He tells Aerith “there’s no such thing as forever” and responds “Ah, but there will be.” He wants to create a state where “I will not end. Nor will I have you end.”
My Take:
I agree this is likely what Sephiroth is trying to do, though it’s pure speculation since we don’t have enough information until Part 3.
Based on what we’ve seen, I think Sephiroth doesn’t like the way the planet operates. When people die, they return to the Lifestream – but as a result, their individualities are erased. They’re reduced to nothing more than energy.
I think Sephiroth doesn’t want that. He wants to change this fundamental system. However, the way he’s going to do it will likely be catastrophic and harmful.
Interestingly, he might actually believe he’s doing the right thing – which would make him see himself as a hero, just like he was during Crisis Core. This could add a tragic dimension to his character.
But again, this is all speculation until we get more concrete information in Part 3.
Point 28: Unifying Worlds Causes the Planet to Scream
Sephiroth has been unifying worlds, resulting in the screams of the planet. Those born into the world who lived, died, and returned to the Lifestream are “howling in pain” because of what Sephiroth is doing. Their voices don’t reach him, and memories roll off him without effect.
My Take:
If the planet contains countless worlds – each sustained by its own portion of the Lifestream – then unifying those worlds means forcing those portions to collapse back into one. The “screams” we hear are the planet’s literal reaction to that violent compression: the sound of its energy and consciousness breaking under the strain.
Every soul and memory tied to those worlds is being torn apart as the Lifestream reabsorbs its fragments. To the planet, this is agony. To the people once connected to it, it’s the sensation of existence being erased.
This connects directly to Point 29, which explains the mechanism behind these screams: during unification, the Lifestream consumes its own extensions, erasing all life and energy bound to those fractured worlds. The planet’s cry in this point is the first sign of that collapse – a physical manifestation of what Point 29 describes in full.
Sephiroth, however, remains detached from that pain. As Aerith says in Final Fantasy VII Remake, “their voices don’t reach him, and memories roll off him without effect.” Through her deep connection to the planet, she already sensed that Sephiroth had become completely severed from the planet’s emotional flow – aware of the suffering around him but untouched by it. Even then, Aerith might have felt the beginnings of what he would later call the “reunion of worlds,” understanding that his disconnection from the planet made him able to act without being restrained by its grief.
It’s possible that Sephiroth wasn’t the one creating or merging these worlds, but rather the one who recognized and exploited the process once the boundaries of Fate were broken. His defiance of destiny may have been the spark that fractured reality, prompting the planet to create the Whispers as a defensive mechanism to preserve its intended flow. In that sense, the Whispers exist because of Sephiroth’s influence – but the collapse of worlds that follows is the planet’s own reaction, not his doing.
Point 29: People in the Lifestream May Cease to Exist During Unification
If people have died and their essence or consciousness is in the Lifestream at the time worlds are unified, they may cease to exist. This is why the planet is screaming and souls are howling in pain – they’re being erased by the unification process.
My Take:
This point shouldn’t be limited to people who have already died. It’s not just about the souls themselves – it’s about everyone inside these other worlds, because these worlds are the Lifestream itself. Each world contains its own portion of the Lifestream that sustains all life within it.
When unification begins, those portions of the Lifestream collapse back into the main flow, reclaiming all the spiritual energy they used to create their respective worlds. That includes every living being and every soul that exists within those portions of the Lifestream. So it’s not simply the dead who are being erased – it’s entire worlds and everyone inside them being pulled back into the source.
The planet’s scream is the collapse of those worlds, and the people’s howls of pain are the voices of countless lives being erased as the Lifestream devours everything it created. Nothing from these Lifestream-born worlds survives this process.
Point 30: Living People Across Worlds Will Converge
When Sephiroth successfully executes the final unification, all the worlds will converge and there will be a single version of every living person who ends up in one unified world. The question is whether multiple versions merge or only one survives.
My Take: According to Sephiroth’s description of “the true nature of reality,” when the boundaries of Fate are breached, new worlds are born – and eventually, all return to the planet’s embrace. In that sense, the unification he seeks isn’t a simple merging of timelines or realities, but the Lifestream reclaiming every world it produced.
When Sephiroth says, “Let go of the past, Cloud, for the future is bright. We are to bear witness to the reunion of worlds,” there are two possible ways to read his words:
1. The annihilation perspective – Sephiroth’s “bright future” could be a poetic disguise for oblivion. The “reunion of worlds” might really mean the collapse of all worlds and the erasure of everything within them, as the Lifestream devours its creations and all individuality dissolves into one flow. From this angle, his promise of unity is actually a euphemism for total loss of self.
2. The transformation perspective – Alternatively, “the future is bright” could mean that Sephiroth envisions something new emerging after unification – a world fundamentally different from what came before. In this view, the process isn’t merely destruction but recreation: a reality freed from Fate, where existence itself is rewritten under new rules.
Both readings reinforce the same core idea: unification is not just a physical convergence of worlds but a spiritual and metaphysical event that redefines what “life” and “reality” even mean. Whether it leads to complete erasure or a transformed existence depends on how one interprets Sephiroth’s vision of that “bright” future.
Point 31: Sephiroth Is Hunting Aerith Across All Worlds
Sephiroth is intentionally hunting Aerith in every world with the intent to kill her and seeking her out in different realities. This explains why Aerith runs when Sephiroth’s theme plays at the beginning of Remake.
My Take:
I agree with this point.
Sephiroth does appear to be hunting Aerith across different worlds with the intent to kill her. The evidence supports this throughout both Remake and Rebirth.
One important note: Aerith running away when Sephiroth’s theme plays at the beginning of Remake didn’t happen in the original FF7. This is a completely new scene. This adds credence to the theory that Remake/Rebirth is actually a sequel rather than just a retelling – Aerith seems to have knowledge or awareness of Sephiroth as a threat from the very beginning, which she wouldn’t have had in the original timeline.
Point 32: Sephiroth Must Eliminate Aerith Before Final Unification
Sephiroth is trying to eliminate Aerith from all worlds prior to executing the final unification. This would leave her spiritual energy in a limbo period across all worlds so she wouldn’t be present as the remaining Cetra to rival him in the new unified forever he’s creating. As the last Cetra, only she can stop him.
My Take:
I agree with this theory, and I think I understand WHY Sephiroth is hunting all the Aeriths.
The White Materia was emptied in the main world. Sephiroth DOESN’T WANT the other White Materias from other worlds entering the main world. BUT Aerith WAS ABLE TO GIVE the White Materia to Cloud from the “dream world.”
This is the key: If Sephiroth kills all the Aeriths from all the different worlds/timelines and THEN unifies these worlds, then:
Aerith would not exist in that unified world
No other White Materias from other worlds could be brought into the main world by other Aeriths
In the original FF7, he only had to deal with one Aerith and one White Materia in one world. Now with multiple worlds and multiple White Materias, he needs to eliminate all the Aeriths to prevent any of them from bringing their White Materias into play.
This also connects to Point 29: As for how this would prevent Aerith from using the Lifestream to stop Meteor (like she did in the original) – that’s another question. UNLESS Point 29’s theory is correct and people in the Lifestream DO cease to exist during world unification! If that’s the case, then killing all Aeriths before unification would ensure she can’t help from within the Lifestream either, because she’d be erased during the unification process.
This would make Sephiroth’s plan comprehensive – eliminate all Aeriths physically (preventing White Materia use) AND ensure they can’t help spiritually (because unification erases them from the Lifestream).