If you’ve read the previous explainers about the different worlds, Sephiroth’s plan, and the invisible Terrier world theory, you know that:
- Sephiroth wants to merge all worlds into one reality under his control
- Part of his strategy involves eliminating all versions of Aerith and the White Materia across worlds
- There’s a world that doesn’t appear when Sephiroth shows Cloud the multiverse
Now let’s talk about why that last point matters so much: the third White Materia.
Counting the White Materias
To understand why the third White Materia is such a big deal, we need to account for all of them.
White Materia #1: Main World (Emptied)

In the main world (the Beagle timeline where Cloud’s journey takes place), the White Materia was emptied and cleared. Presumably, this happened because of the Whispers – Fate’s enforcers drained it of its power.
Aerith gives this empty White Materia to Cloud. It no longer contains the ability to cast Holy. It’s just an empty vessel.
White Materia #2: Dream Date World (Active)

In the Dream Date world – the emotional reality Aerith created from her longing for connection – there’s an active White Materia with its power intact.
During the dream date sequence, Cloud receives this active White Materia from Aerith. This is the functional one. This is the one that can actually cast Holy.
Cloud then takes this active White Materia back to the main world and exchanges it with the empty one – giving the main world Aerith the active White Materia from the Dream Date world.
White Materia #3: Hidden Terrier World (Active)

In the Terrier world where Aerith and Cloud are unconscious inside the house – the world that doesn’t appear when Sephiroth shows Cloud the multiverse – there’s a third White Materia, and it’s active.
The only White Materia that was emptied was the one in the main world (presumably by the Whispers). This one retains its power.
What makes this White Materia so critical is that Sephiroth doesn’t know this world exists, which means he doesn’t know this White Materia exists.
Why Eliminating White Materias Matters to Sephiroth
To understand why having a hidden White Materia is such a problem for Sephiroth, we need to understand what the White Materia does and why he fears it.
The Original Game Context
In the original Final Fantasy VII, Aerith’s prayer using the White Materia to cast Holy was what ultimately enabled the planet to stop Meteor. Here’s what happened:
- Aerith cast Holy using the White Materia
- Sephiroth blocked Holy from activating
- After Sephiroth’s defeat, Holy was released – but too late to stop Meteor alone
- The Lifestream itself had to emerge and combine with Holy to stop the threat
Holy is a powerful magic that can be cast through the White Materia by someone with Cetra abilities. In the original game, it was the key to stopping Sephiroth’s plan with Meteor.
Sephiroth’s Strategy Across Worlds
Now, in a multiverse where countless worlds exist, that means:
- Multiple Aeriths exist (all with Cetra abilities)
- Multiple White Materias potentially exist
- Multiple chances for Holy to be cast against him
Sephiroth’s plan to merge all worlds into one reality requires eliminating this threat before the final unification. If even one Aerith survives with an active White Materia in the merged world, she could cast Holy and threaten his godhood.
That’s why eliminating Aeriths and White Materias across different worlds is part of his strategy. He’s systematically removing the ability to cast Holy from every reality before pulling them all together.
The Blind Spot
Here’s the problem for Sephiroth: there’s a White Materia he doesn’t know about.
The Terrier world where Aerith and Cloud are unconscious doesn’t appear in Sephiroth’s multiverse demonstration. Whether the concealment mechanism is Aerith being unconscious, being inside the house, or both – the result is the same: Sephiroth can’t see this world.
And if he can’t see the world, he can’t see the White Materia within it.
What This Means
When Sephiroth believes he’s accounted for all the White Materias:
- Main world: Emptied ✓
- Dream Date world: Found (he says “so this is where you’ve been hiding”) ✓
- Hidden Terrier world: Doesn’t know it exists ✗
There’s a gap in his systematic elimination. There’s a White Materia that’s outside his calculations. There’s a potential Holy that he hasn’t neutralized.
This is a massive vulnerability in his plan.
Why This White Materia Is Different
The third White Materia isn’t just significant because Sephiroth doesn’t know about it. It’s significant because of where it is and who’s there with it.
It’s in a Hidden World
The world itself is concealed from Sephiroth’s perception. This isn’t just a White Materia he hasn’t gotten to yet – it’s a White Materia in a reality he can’t even detect. He’s not looking for it because he doesn’t know to look.
Aerith Is There (Unconscious)
The Aerith who can use the White Materia is right there in the same world. She’s currently unconscious, but she’s present. When she wakes up, she’ll have immediate access to this White Materia.
Cloud Is There Too
Cloud – who failed to protect Aerith in the main world – is also there, unconscious alongside her. This could be his chance to finally save her, to be there when it matters.
Zack Is Coming Back
Zack went to fetch Hojo to find a cure for Cloud’s condition. When he returns with the cure, all three of them – Zack, Cloud, and Aerith – will be together in this hidden world with the third White Materia.
Three people united with a weapon Sephiroth doesn’t know exists, in a world he can’t see.
The Strategic Advantage
Having a White Materia in a hidden world creates several strategic advantages:
Element of Surprise
Sephiroth believes he’s eliminated the White Materia threat. When he moves to his endgame – merging all worlds into one reality – he thinks the planet’s ultimate defense is gone. He’s not prepared for a Holy he doesn’t know about.
Safe Until Needed
As long as the world remains hidden, the White Materia is safe from Sephiroth’s interference. He can’t destroy what he can’t find. It’s protected by the very concealment that keeps the world invisible.
Positioned for the Final Move
When the climactic moment comes – when Sephiroth believes he’s won, when he thinks all worlds are merged and all threats eliminated – this hidden White Materia could be the final resistance he never saw coming.
The timing couldn’t be more perfect for a last-minute intervention.
The Implications for Part 3
The existence of a third White Materia in a hidden world sets up several possibilities for Part 3:
Sephiroth’s Overconfidence
His belief that he’s eliminated all White Materias could be his undoing. He’ll proceed with his plan thinking the planet’s defense is neutralized, unaware that one remains.
The Reveal
At some crucial moment, this hidden world could be revealed. Sephiroth would suddenly realize there’s a White Materia – and an Aerith – he never accounted for. A reality he never knew existed. A blind spot in his otherwise comprehensive plan.
Holy’s Activation
With Aerith, the third White Materia, and potentially Zack and Cloud all together in a world Sephiroth can’t interfere with, Holy could be cast without his interference. Unlike in the main world where he can block it, this could be a Holy he can’t stop.
Cloud’s Redemption
Cloud failed to save Aerith in the main world. But in this hidden world, with warning and preparation, with Zack at his side, he might finally succeed. The third White Materia could be the key to Cloud achieving what he couldn’t before.
The Larger Pattern
The third White Materia fits into a larger narrative pattern in the Remake trilogy: hope existing in unexpected places.
The whole story is about defying fate, about finding possibilities where none seemed to exist. The Whispers enforced a predetermined path, but the party broke free. Multiple worlds emerged where there was once only one timeline.
A hidden White Materia in a world Sephiroth can’t see is the ultimate expression of this theme. Even when it seems like all hope is eliminated, even when the enemy believes he’s accounted for everything, there’s still a chance. There’s still a light in the darkness. There’s still a possibility Sephiroth never considered.
What We Don’t Know
While the existence of the third White Materia seems clear, many questions remain:
Will Sephiroth eventually find it?
He found the Dream Date world eventually. Will he discover this hidden Terrier world too? Is the concealment permanent, or just temporary?
How will it be used?
If this White Materia becomes relevant in Part 3, how will it factor into the story? Will it be used to cast Holy? Will it serve some other purpose?
What happens when the world is revealed?
If and when this hidden world becomes visible to Sephiroth, what happens to the strategic advantage? Does the window of opportunity close?
What happens when Aerith wakes up?
When Aerith regains consciousness, does the concealment break? Will Sephiroth be able to detect the world then?
The Stakes
The third White Materia represents more than just another magical artifact or plot device. It represents:
One more chance to cast Holy – One final White Materia that could be used when all others are gone
Sephiroth’s vulnerability – The one threat he didn’t account for, the blind spot in his plan
Cloud’s second chance – An opportunity to protect Aerith in a world Sephiroth can’t interfere with
The party’s trump card – A hidden advantage they can deploy at the crucial moment
Hope against overwhelming odds – Even when the enemy seems to have thought of everything, there’s still a possibility he missed
Why This Matters
Understanding the third White Materia helps us understand what Part 3 might be building toward.
We’re not just watching heroes fight a villain. We’re watching a chess game where one side thinks they’ve captured all the important pieces – but there’s one piece still on the board they don’t know about.
Sephiroth’s plan is meticulous. He’s systematically eliminating threats across multiple worlds. He’s absorbed the power of Fate itself. He has awareness across realities. He seems to have thought of everything.
But he hasn’t thought of the world he can’t see. He hasn’t accounted for the White Materia he doesn’t know exists. He hasn’t prepared for the possibility that his blind spot could be his undoing.
That’s what makes the third White Materia so significant. It’s not just about having another White Materia. It’s about having the one Sephiroth doesn’t know about. The one he can’t plan around. The one that could change everything.
The Big Picture
Let’s put this in context with everything else we know:
- Multiple worlds exist, created from the Lifestream’s spiritual energy
- Sephiroth wants to merge them all into one reality under his control
- Part of his plan involves eliminating White Materias across worlds
- There’s a hidden world (unconscious Aerith and Cloud, guardian Zack) he can’t see
- That world contains the third White Materia
When you connect all these dots, you see the setup: Sephiroth pursuing a comprehensive plan to become god, systematically eliminating every threat, moving toward total victory – while completely unaware of the one world, the one Aerith, the one White Materia that exists outside his awareness.
That’s not just a plot point. That’s the foundation for Part 3’s climax.
Want More Analysis?
This article focused specifically on the third White Materia. For related topics:
- The Invisible Terrier World: How Is Aerith Hidden Here?
- Sephiroth’s REAL Plan Explained
- What ARE the Different Worlds in FF7 Rebirth?
- The Lifestream: Why It’s the Key to Everything
- Comprehensive Guide to Different Worlds
TL;DR: Three White Materias exist: (1) Main world – emptied by Whispers, (2) Dream Date world – active, Cloud took it back to main world and exchanged it with the empty one, (3) Hidden Terrier world – active, in a world Sephiroth can’t see. Sephiroth’s plan requires eliminating all White Materias before merging worlds, but he doesn’t know the third one exists. This blind spot – an active White Materia in a hidden world with unconscious Aerith and Cloud, where Zack will return with a cure – could be the key to stopping Sephiroth in Part 3.


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